Character System - Stats
Appearance
Character stats (short for statistics) are part of the character system governing characters. Stats are numeric values and their specific value is modified by the interaction of the character and their avatar with the different systems they encounter and interact with in the multi-verse. At the same time the stat values have an effect on certain systems and outcomes.
Current stats
| Stat Name | Category | Description |
|---|---|---|
| Experience | Progression | Incremented as reward for successful interaction with certain systems. Reaching thresholds increases the character's level. It is speculated that each new level grants a new batch of perk points to be spent on skills; |
| Perk Point | Speculative stat thought to be spent on acquiring new skills when a character reaches a new level; | |
| Health Point | Value must be kept over 1, if it goes below 0 a character's avatar becomes too damaged to be used anymore and a new avatar is generated at the closest medical facility for the character to take over; | |
| Energy | Energy is a stat that gets consumed when a character avatar is running or jumping. If the avatar is motionless or walking this stat is automatically replenished. If it reaches 0, the avatar cannot run or jump; | |
| Satiation | Character needs | Satiation is a stat that gets consumed over time, consumption is increased by movement. If the stat reaches 0 the character's avatar dies of hunger and a new avatar must be generated at the nearest medical facility. It can be replenished by consuming food; |
| Hydration | Hydration is a stat that gets consumed over time, consumption is increased by movement. If the stat reaches 0 the character's avatar dies of thirst and a new avatar must be generated at the nearest medical facility. It can be replenished by consuming drinks; |