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The Quest Begins

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Episode 147: The Quest Begins
Air Date 2025-12-20
Guest none
Video Watch on YouTube
Runtime 49:23
Topics 2025 SummaryQuest SystemNode SummitCustom DomesForever GameCombat System
Drinks
Rob's Drink Relax Lici
Josh's Drink Spindrift Sparkling Water Lemon

Summary

Episode 147 of Cafe Rise is a comprehensive year-end wrap-up and future outlook for the evolving Web3 game project, previously known as Cornucopius and now rebranded. The hosts, Rob Greg and Josh Jones, reflect on the achievements, challenges, and milestones of the past year while sharing exciting updates about upcoming builds, gameplay features, and infrastructure developments. Key highlights include successful land grab events, the launch and evolution of a sophisticated avatar system, integration of combat mechanics, impending quest systems complete with cinematic storytelling, and ongoing work on apartments and node infrastructure. They also discuss the complexities of building a player-driven economy, the importance of balancing supply chains and in-game markets, and the vision for dynamic environmental features like seasonal changes and weather. The episode concludes with community Q&A addressing NPC roles, economic dynamics, and seasonal map features, along with a teaser video showcasing the new questing experience and immersive narrative designed to onboard players effectively.

Highlights

🎮 Successfully listed on Epic and Steam, surpassing 2,000 wishlists 🏞️ Land grab event claimed 96% of 7,680 properties in five days 🧑‍🎤 Avatar 3.0 praised for AAA-quality customization and dynamic outfit fitting 🔫 Combat system implementation brought excitement and new gameplay depth 🎬 Upcoming quest system includes cinematic onboarding sequences 🏢 Apartment feature delayed but progressing with quality assurance focus 📈 Node network infrastructure evolving, with operator summit and new sales planned

Key Insights

🔥 Strategic Milestones Lay Foundation for Mainstream Growth: The listing on major platforms like Epic and Steam marks a critical step towards capturing mainstream gamers, moving beyond the crypto niche. The hosts emphasize that game development is a marathon, not a sprint, indicating a long-term commitment to growth and scalability. Surpassing 2,000 wishlists is an early but promising indicator of market interest, signaling that their marketing and community efforts are gaining traction.

🌍 Land Grab Event as a Proof of Concept and Community Engagement Success: The 96% claim rate in the land rush event over five days demonstrates both strong community engagement and robust backend infrastructure. Despite initial technical concerns and market volatility, the smooth execution of this event reflects the team’s effective coordination and technical prowess. The ability to visualize land plot rarity and ownership on the map adds transparency and strategic depth, enhancing player immersion.

🦾 Avatar 3.0 as a Differentiator in Player Expression and Technical Sophistication: The advanced avatar system, now in its third iteration, is highlighted as an industry-leading feature that rivals AAA game standards despite a smaller team and budget. The dynamic fitting of outfits that adjust correctly to varied character morphologies sets this system apart, enabling broad player creativity and viral community content. The integration of avatar customization with future AI-powered NPCs hints at deep personalization and interaction opportunities.

⚔️ Combat System Integration Brings Vital Gameplay Dynamics: Prioritizing combat over other gameplay elements like fishing or farming was a strategic pivot that has paid off by injecting excitement and narrative progression through creatures and drones. The phased rollout from basic drones to more complex units like mechs and a large “elephant” creature suggests an evolving combat ecosystem designed to keep players engaged with new content over time.

🎥 Quest System with Cinematic Onboarding Enhances Player Retention and Accessibility: The introduction of cinematic quests is designed to ease new players into the game’s complex world, addressing a common challenge in open-world games where players can feel lost. The tutorial-focused cinematics promise to improve first impressions and guide players through the basics before allowing free exploration. This step is crucial for broader adoption and community growth, as it lowers the barrier to entry.

🏢 Apartment System Delays Reflect Commitment to Quality and User Experience: Although the apartment build was expected in the next release, it has been delayed due to QA issues and system complexity. The hosts stress the importance of a polished first impression for this major feature, indicating a mature development philosophy that values long-term player satisfaction over rushed releases. This transparency also builds trust with the community.

🕸️ Node Network and Infrastructure as the Backbone for a Forever Game: The node network, a disruptive and transformative technology powering the game’s backend, is acknowledged as complex and still in a teething phase, expected to evolve over several years. The upcoming node summit for operators aims to provide clarity and roadmap updates, emphasizing collaboration and feedback. The vision includes server nodes and custom domes to enhance scalability and player experience, underlining the project’s ambition to build a sustainable, forever-expanding world.

🥕 Player-Driven Economy and Supply Chain Complexity: The game’s economy is designed to be player-run, with food production, supply contracts, and manufacturing integrated into gameplay. This introduces real economic challenges such as balancing supply and demand, avoiding shortages, and creating dynamic market conditions. The involvement of an economist on the team highlights the seriousness of economic simulation, which is key to creating a believable and engaging virtual world.

🌦️ Environmental Dynamics and Seasonal Changes Planned for Future Depth: While current atmospheric effects are minimal, plans are in place to introduce weather cycles, seasonal changes, and biome-specific environmental features. These additions will not only enhance immersion but also open new gameplay mechanics, such as snow affecting movement or different crops growing in varied climates. This forward-looking approach aligns with the project’s vision of evolving content that keeps the game world fresh and engaging.

🤖 NPCs and AI Integration Foreshadow Rich Social and Functional Interactions: The concept of AI-powered NPCs covers a wide spectrum of roles, from butlers and maids to pets and companions, indicating a future where players can have personalized assistants or allies. This system, potentially using mini large language models, will significantly deepen the gameplay and social layers, offering both utility and narrative richness that can adapt to player preferences.

🎉 Community Engagement and Transparency as Pillars of Development: The ongoing interaction with the player base through live streams, Discord, and Q&A sessions demonstrates a community-driven development model. Encouraging players to test new features as if they are newcomers and soliciting feedback on cinematics and quest design shows a commitment to iterative improvement and player inclusion.

Transcript

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00:00:00 - 00:01:02 Heat. [music] Heat. >> [music] >> Hey everybody, welcome to Cafe Rise. This is episode 147 and we're excited to bring in the end of the year with you guys. Merry Christmas. Happy holidays to all of you. Uh hope you're having a good season and um a great season despite a


00:00:59 - 00:01:27

 crypto circumstance. Uh it's a time for   everybody to get together with family   and and friends. And so we hope you can   enjoy that. Um this is going to be a fun   episode. We're going to do a year-end   summary. Uh next build, talk about the   next build a little bit. uh a small   announcement on the apartment build   nodes and uh summit details and uh of   course questions in a leak.


00:01:21 - 00:01:49

So um before   we get going, you've got Rob Greg here,   Josh Jones. Rob, what are you drinking?   >> Uh well, today I um I got a drink from   the Czech Republic called Lick Licky.   >> Licky. Relax. Relax with a licky.   >> Relax and licky. I've never had one. I   have no idea what it's going to be like.   Spin drift.   >> Lemon flavored Spin Drift.


00:01:45 - 00:02:07

We actually   have much better flavors and I should   have grabbed it cuz we have There's an   apple flavored one. That's amazing. Oh,   nice cup.   That's a That's a pretty festive cup you   have there.   >> Very horrible.   >> No, actually it's nice. I like it.   >> Oh, okay. Couldn't Couldn't tell the   reaction there. All righty.


00:02:04 - 00:02:27

Well, let's   let's kick it off. So, the year in   summary, we've had quite a year, man.   It's It's been jam-packed as always. A   lot of deliverables that we came through   on. Um some that were really stressful.   I didn't feel we were gonna come like it   was it was nerve-wracking. It's like are   we going to get this across the line? Um   let's let's talk through it.


00:02:25 - 00:03:00

 Do you want to bring your document up or   just talk through it?   >> Um no, we can just talk talk through it.   Um   >> yeah, what I mean this was just a   massive year. every year is massive for   us. We're we're we're still building,   but we're now at the point where we've   got a lot of the foundations in and we   can start publishing a lot of a lot of   playable content and and I think towards   the end of this the year, we've seen   that.


00:02:54 - 00:03:24

Um, but I mean, let's look at what   what we have. I mean, the the the   biggest thing that we I think the the   biggest thing that we've done in terms   of marketing kind of is is listing on   Epic and Steam. So, so that's us laying   a big marker down for for next year. And   I think Matt said that we've we've just   surpassed 2,000   um wish lists on them.


00:03:18 - 00:03:46

So, so that's   good. That that's a that's a you know, a   good uptick. We're obviously going for   for a lot more. that will that will   bring in the traffic. I I think you know   when people talk about things being um   a sprint, not not a marathon. Well, you   know, the the building a game is is   definitely a marathon, you know.


00:03:41 - 00:04:10

So, we   had a lot of projects that that were   working. Some have tailed off, you know.   We're we're still there and we're we're   now getting into a stride and and the   cream now is really rising to the top, I   think. I mean we to towards the end of   the the year was it was it August,   September, October when we did the land   rush um that that's something that we we   planned for a few years.


00:04:06 - 00:04:38

I mean that was   just that was an incredible event. O   over 5 days it ran 24 hours and it was   like 8 7,680   properties claimed out of out of 8,000   which was like 96%   which was just unbelievable for for   solace one two and three   >> one. Yeah. Yeah. It was great. I I   thought that was the that was the one   area that I was the most stressed was   the the land grab I believe.


00:04:33 - 00:05:03

um just   because we had a lot of factors that   were making it challenging with what was   going on with the marketplace   >> at the time, what was going on with   nodes at the time, all the complexity   involved tying everything together. Um   and then you know just we're we're we're   with a scrappy team right now   intentionally to navigate a longer   season that we inspected on the expected   on the crypto side.


00:04:58 - 00:05:22

And it's actually um   it worked out really nicely for us, man.   They they knocked it out of the park   with the land grab.   >> Yeah.   >> I mean, no, nothing we ever do. This is   this is software and and we're, you   know, we're working in public, so   nothing we're ever going to do is is   going to go smooth. We I mean, I use it   often, but we we are like swans.


00:05:18 - 00:05:46

On the   top, everything looks great, but   underneath we're we are pedalling like   crazy to make it look smooth. But it   really did go smooth because at any one   point had that have broken over those   five days.   >> We'd have to reset things and come back.   But yeah, it it it was smooth and the   community really really, you know,   enjoyed that and there was some that was   streaming it and the land plots are in   there.


00:05:43 - 00:06:03

Another update we did actually in   the game is we actually showed those   lamp plots. So you can go in and you can   see the rarity and whether those plots   are are claimed or not. And so there's   some quite interesting spots that where   you can see common surrounded by mythics   where they've they've really got   themselves a a premium spot there.


00:05:59 - 00:06:22

Um   probably because they went they went in   the the way it was done. It it was just   it was just brilliant. It was it was   really well executed. the web team, the   APIs behind it, and yeah, everything   that just shows that, you know,   it did take longer than we anticipated,   but it was it was well worth the wait.


00:06:20 - 00:06:47

 And I think that's one of the things   that we have is that we won't really   publish things unless we are 100% happy   with them. And even then things slip   through. So, so we often pop through a   little hot fix, but but yeah, quality   has to be there. It is great to to you   know to build things break break them   and you know move faster but but you do   something as important as a land grab.


00:06:46 - 00:07:11

 It had to be right and I think I think   it was it was a real highlight I think   for the year.   >> Yeah, I agree. It was great. Um very   much a highlight. So what else do we   have to discuss? Epic and Steam   listings.   >> Yeah. um that that is live and uh the   the follower count is growing, but of   course we need to just keep it going.


00:07:06 - 00:07:32

I   think we're at around 2,000 on uh Steam   right now.   >> Yeah. And I think and I think where that   special   >> Thank you guys. Thank you guys by the   way for for helping us out there. And   please, if you haven't yet, go to Steam   and wish list our page. Go ahead, Rob.   >> Yeah, I was going to say where where   that special is, you know, there's   there's not many web 3 games that can   get listed on Epic and Steam.


00:07:27 - 00:07:57

it it is   it is quite difficult. Um so so I think   that was a huge milestone uh and shows   that you know we're we're we're headed   in the right direction and we and we   understand the the space and what we   need to do to to break down these   hurdles one by one.   >> Yeah. Yeah. It's an exciting milestone   for us to get moving get one foot headed   in the direction of mainstream gamers   and where the mainstream gamers are.


00:07:54 - 00:08:13

 >> Yeah. Um, in the meanwhile behind the   scenes, like you said, with the Swanse,   we're kicking away and and building and   adding and adding tons of content and   volume to try to be fully prepared for   for the mainstream gamers when that time   comes to actually open the door to them.   >> Yeah.


00:08:10 - 00:08:37

Because I mean, when when they   come in, you know, we're we're   expecting, you know, tens of thousands,   not not not just tens or or hundreds.   So, you know, so we we still got a lot   of work to do with getting the   infrastructure up to speed to to it will   scale now, but we've still got more and   more stuff to to to do with that. And   we're hoping that that you know, the   node networks to download is going to   grow as well.


00:08:31 - 00:08:57

So So although, you know,   we we've got that milestone, we you   know, it's there now. It's it's not   there's not a date for it. It's not on   the calendar yet, but we just need to   line up a few more ducks. But we're   definitely heading in the right   direction and and we know what we need   to do.   >> Yep. Agreed. Agreed. Um   well, we had a rebrand.


00:08:55 - 00:09:21

 We said goodbye.   >> You said [snorts] goodbye to Cornucopius   and Infinity Rising, and that's one of   my favorites that you mentioned. Um you   you also mentioned Well, I I'll comment   more on that. Um the rebrand for me was   um   I don't know you work so hard on   something for a while you get very   connected to the name and it's hard to   let go of.


00:09:20 - 00:10:21

 >> Yeah.   >> So that was that was a challenge for me   but   I saw the need and I saw how our vision   had evolved and why it makes sense and   uh and I got over it and um you know I I   love it. I love the new branding, the   look and feel. So that's that's   exciting. Um, you didn't really give   your take on that, but [snorts]   >> Well, I mean, I think I think it's it   was it's really important the you know,   as as things start, you go in a   direction and then as as things reveal   themselves, you know, the the the name   kind of didn't fit to to to where we   where we wanted it to be. Now we now we   can do more and we got more law that   comes into it. But, you know, again,   this this is software and it's not   uncommon for projects to have secret   names. Mhm.   >> So many things have one name and then   when it's actually launched it's called   something completely different. That   could be software, hardware, it could be   cars, could be anything. So that's just   that's just a normal pattern really. But   I mean yeah it would have been nice to


00:10:19 - 00:10:40

 keep the name and we have kept kept you   know the the law the cornucopius the   name is still still at the heart of the   game.   >> People is the people in the game. So   >> we're all early here. So all those   players that come and join us in years   from now, they'll just know Cornicopius   as as the game.


00:10:35 - 00:11:03

Everybody, all us OGs   and and by OGs, I mean the people that   are here now for the last few years, we   will know that actually at one point in   time, that's actually what the game was   called. So So that's that's a a nice   little Easter egg for us.   >> Yeah, agreed. Um,   so okay, let's see what else. Yeah. Oh,   I'll talk about one of my favorites, the   Avatar. I mean, 3.0. 0. Avatar 3.


00:10:58 - 00:11:33 0, actually. There's a lot of favorites I have. Being able to fly around, shoot a weapon is is pretty fun, too. But Avatar 3.0, it's not gotten, in my opinion, the credit it deserves yet. >> It's because it's been around for a long while. >> Yeah. And it's partially on us because we are waiting for, you know, we have a part Neotokyo and Superverse and Medicaid, multiple different groups have all agreed to participate in a larger avatar [snorts] contest. Mhm.


00:11:30 - 00:12:03

 >> Um that we're planning to do. However,   the we decided to push it because the   state of the crypto market is such that   all communities are pretty much like   except for you guys. You guys are still   alive and and doing well, but like it's   just kind of crickets out there and we   don't want to do such a good cool event   and have, you know, 10 people show up   from a community that's enormous, you   know? So we we want to have a big   impact.


00:11:57 - 00:12:25

But the avatar uh we are doing   an avatar contest right now though.   >> Yep.   >> Which is which is pretty cool. Um and   we'll this will be good practice for us   for when we do the next one. Um so that   was one of my favorites and of course   the land grab. What about you with with   this year?   >> I mean the the avatar is   for for us in the community and as us   building you know we've had this avatar   creator.


00:12:22 - 00:12:44

We've had the vision for it   for, you know, for 3, four years. So,   and it's iteration number three now. So,   so it's easy to think, oh, that's just   what it does. But I was recently playing   um a game that's just popped off in the   last month. It's just gone live. It's   been building for about five or six   years.


00:12:39 - 00:12:59

Hundreds of millions of dollars   gone into this game. So, it's an openw   world survival extraction shooter.   Everybody will know the one I'm talking   about. Their avatar creator is just   absolute basic. You can swap the faces   in. You can do this kind of stuff. You   know, ours is yes, we don't have the   other features.


00:12:57 - 00:13:19

We've not been building   for that long, but I'm just saying when   you look at the our avatar creator, it   competes competes with AAA games that   are out there that are building for a   lot longer. And I would definitely argue   that our avatar is is a lot better than   others. So So things are working in   different.


00:13:15 - 00:13:41

So So I know we're on the   right track. I know what we're producing   is of quality and of and of AAA quality.   And when it finally releases in in the   alpha,   yeah, we're we're going to be up there.   We're going to we're going to stand out   because, you know, that in itself is a   huge achievement because it it is it is   amazing.   >> Yeah.


00:13:36 - 00:13:55

And it also it helps us to get,   you know, a lot of different NPC   varieties. I think one of the coolest   feature of it, you can you can also, you   know, go in and hit that random button   and it just creates something for you   really quickly and that is a powerful   tool for anyone that hasn't played   around with it. It's pretty fun. Just   sit there.


00:13:54 - 00:14:16

 >> I've seen some updates as well. I know   Jim's working on some motions on the   feet, how they they sit better as as   you're walking and that kind of stuff.   And but but also hand inhand with the   avatar, you you get the outfits as well.   So, we've just got the Christmas outfits   that that have come out that people are   wearing.


00:14:12 - 00:14:38

You know, it's so easy to think   that you can get an outfit and it's just   going to work. It is actually really   difficult to because people stretch   those characters tall, wide, in all   directions and and everything. Yet,   those outfits and and the hair and the   hats for the majority of them, they sit   and and work in real time and sit   perfect.


00:14:33 - 00:14:58

So, it's not just the avatar   itself. It's those it's the cloths and   the materials. It it it it really is   that they are they're very very special.   You know, the some games just have one   size of a character because they want to   build the outfits to a certain model.   You know, ours don't. Ours was actually   stretched and moved and all.


00:14:53 - 00:15:15

So, it's   definitely another testament to to the   team. I can't I can't say h enough how   good our avatar and the other supporting   systems are on top of that.   >> Yeah, man. I I agree. It's pretty pretty   amazing that all works together. And you   mentioned the Christmas Christmas   outfits. I'm loving seeing them.


00:15:11 - 00:15:35

The   community is posting about them. They're   a lot of fun. Uh that elf outfit or   whatever. It's it's it's fun to see that   everybody's sharing what they're doing.   Yeah, it's just it's it's bizarre seeing   like a a male character with a   full-blown beard running around in in a   tight ladies outfit and high heels   shooting drones.


00:15:33 - 00:15:56

[clears throat]   >> We're [laughter] just giving them   freedom.   >> What whatever floats your boat, it's   allowed. If it creates those viral   moments and it helps us pop off, it's   all good for me.   >> Got to give got to give the players some   freedoms. So, yeah. Um, it's it's fun   and you know um yeah, it's good to see   you guys just creating with it too.


00:15:52 - 00:16:19

The   videos that you you're you're making,   the photos, the in-game stuff. It's   always it's always what makes this more   fun is as we the community are   experiencing this growing game and   adding of content over time together.   Um, we get to have fun doing it. So,   >> and you used to be able to change the   color of the of the characters in the   past.


00:16:15 - 00:16:33

You could go green, blue, and   yellow. That is coming back in in the   future. But the way that will happen is   you'll go to like a tattoo par or   something and you'll be able to mod your   character even more. So, we have had   that working. Those that'll know will   know that that'll come again in the   future, but it'll be more law friendly.


00:16:32 - 00:16:59

 >> Yep. [snorts]   Yep. Good stuff. All right. What's next?   >> So, I I mean, you touched on there the   the combat system went live this year. I   mean, that that's massive. Uh I I   remember a few years ago when David   said, "No, we we need to change the   order of some of these things. We we   need to maybe delay fishing, maybe delay   farming.


00:16:54 - 00:17:28

We have to bring combat more   because it's going to have." So we had a   huge debate whether that was the right   decision or not. Only time will tell.   looking at what we have at the moment, I   think it was definitely the the right   decision because because it has brought   a lot of excitement into the into the   game and and   that's definitely helped with with some   parts of of the game and obviously we   have the creatures coming through so   that helped bring the lore along more as   as well.


00:17:23 - 00:17:49

So I you know that's I think   the community are really liking the   drones at the moment. That's obviously   part one. We have the shooting range in   there. Um but yeah, we've got lots more   to come when when we have the the the   light, medium, and and heavy um guys   that are coming through. We've got some   mechs coming through, and we've got the   the elephant coming through.


00:17:44 - 00:18:16

I'm only   going to say that code word elephant.   But when he comes through, wow, he he's   about five times bigger than the biggest   character that that we have. So, you   know, they we're we're   >> Yeah. which yeah, he's going to be   incredible. I you get Star Wars vibes   with that. You you you think of an atat   and and you you you kind of you know   you'll have a good mental picture of   what that guy's going to look like.


00:18:16 - 00:18:36

 >> [snorts]   >> It's fun. Some of these things they   start um you know they might start   simple like the the first drones that   you saw, but then as you can see very   quickly we expand on something because   the systems are there and now we can   grow it and and you know it um   >> getting the systems in place is one   thing.


00:18:33 - 00:18:52

Getting them debugged is is   another thing.   >> But then expanding it becomes a little   bit easier. You still got to debug and   and things like that, but it speeds   things up once you've got your course.   That's what you're seeing. We're we're   everything's pre-alpha at the moment.   So, we're still building code. We're   still building code.


00:18:48 - 00:19:11

Alpha will come out   and we'll have a lot of these systems in   place, but the but there's still, you   know, there's still a lot of bit bit   missing. And eventually when we get to   beta, well, beta is all about more and   more content to to get it ready for   launch. But but we're at the stage now   where we, you know, we're kind of   fasttracking some of these with the   outfits you you and the characters.


00:19:07 - 00:19:32

As   you can see, that's just about adding   content with with the the drones and the   and the robots. That's about adding more   content when you get to see them with   the apartments. I know we haven't seen   them yet, but that's against adding more   and more content. This is how a live   game will, you know, we'll keep it fresh   as time goes on as we have different   seasons.


00:19:28 - 00:19:53

And and then with with   crafting, I mean, there was so much   content coming that way. And then   obviously we we have the quests and   quest purely is all about content and   and we have the we have a lot of these   in place now. So we're going to have   >> we segue into quests now. Did we cover   >> quests? Yeah, we talk about quests   >> this year.


00:19:51 - 00:20:15

 >> Um I think we covered a good amount of   this year.   Um yeah, let's let's segue into quests   because so the next build is coming out   uh pretty soon. Should be before   Christmas,   >> Tuesday,   >> we're hoping. Um   >> yeah.   >> Yeah. Let's not No dates. No dates.   >> No dates.   >> We we are looking and feeling good about   the next build.


00:20:11 - 00:21:12

Um which will not have   apartments and   >> we're sorry about that. Uh but the   reality is it didn't quite get through   QA and there's some more complexities   that we're working through, but we're   still kicking hard to make apartments a   big deliverable and   >> it's all about that first impression.   Yeah, we we we want it to we want it to   hit and and hit hard and you know we've   got a thousand different pieces that are   coming in now and it's it's a absolute   massive system and obviously something   at that scale needs needs a lot of   testing. We just want to let it cook a   little bit longer. That's that's all. So   it is is kind of disappointing that it's   it's not going to be ready but at the   same time like everything we've done   it's software soft sometimes it just   needs to cook a little bit more.   >> Yeah. It's one of those there's so many   elements that tie together and um we   should have known really to to give it   to give it more time on the quote, but   we want we always also really want to   push um and be aggressive and so you


00:21:09 - 00:21:37

 know and you you can try to be real   realistic and then you put a time on it   for your team and   >> you're always going to go the time   that's given aotted that's that's always   going to happen. So sometimes what we   really try to do is, hey, let's pick a   very aggressive target. And the reality   is when you pick a very aggressive   target, you're often gonna mi miss that,   but you got mi major progress made   because you really got the focus in the   right place.


00:21:36 - 00:21:58

 >> And and we had a backup plan. So So   we've been working harder to get some   more drones through. So we we've seen   the drones come through. We we've seen   the the the new Double Dragon weapons   come through. We've seen the the um the   new Shinobi. I mean, that vehicle is so   much fun to drive.   >> It is. It's good.


00:21:54 - 00:22:21

And and we're actually   going to work on it is a league. We're   going to work on a new track, a wider   track, so so you can actually fly around   it and and do all kinds of because it   needs a wider track because you're going   faster. So So that will come. But it   because we knew there was a potential   chance that the apartments may slip, you   know, we we did a lot more work on um on   the quests.


00:22:17 - 00:22:46

So, not only a quest coming,   but they're they're going to have full C   cinematics as well now. So, we've we've   seen a preview of that today. Um, that   should be [snorts] hopefully in this   build in the in these next few days.   And, um, there's nothing that screams   AAA more than than seeing cinematics.   >> I'll just say my impression of it, I'm   really fired up about it, you guys.


00:22:43 - 00:23:08

 Yeah, it's it's solid. Like, it it looks   amazing. It's and for me what it is is   I don't want to say names of any games,   but I've gone into multiple games that   are large worlds that are similar in our   space and without a guide   >> or somebody telling me, "Hey, this is   what you need to do.


00:23:02 - 00:23:32 " Um, it's like I'm running around and and that only lasts for so long if I don't discover anything. >> Yeah. And that's where we are today. Well, the point is that this is an onboarding tool for the person to come in and get acquainted with the world and the things you can do. >> It's like a a quick training ground to make sure you know how to get around and have enjoy yourself in the game.


00:23:30 - 00:23:51

 >> Yeah. Yeah, definitely.   >> And I just I just want to make the point   that when you because it is that   cinematic and and it's people's first   impressions and and we're going to hold   people's hands for the first 15 minutes,   15 20 minutes. No, no longer than that.   Um,   from then on, you're you're on your own.


00:23:49 - 00:24:08

 >> But you said it was about 30 to 40.   >> I mean, we keep adding more bits to it,   [laughter]   >> but but they're not one after another.   You go and discover a land and another   cinematic opens up but they only last   apart from the opening one which is   about 2 minutes. The rest are somewhere   between 20 and 30 seconds.


00:24:03 - 00:24:30

So so not   long but they are not there just for the   sake of it. They are teaching you the   controls you know what credit chips are   for what what um the what what the need   system is is about what the medical   system all that kind of stuff. So so   they are useful. Um, but   in the following builds, like I say,   that's when you're on your own.


00:24:25 - 00:24:50

That's   when you you'll see some some more   longer quests, more law-based quests   that don't have full cinematics with   them. So, you know, so we chill off a   bit on the cinematics and then you can   just run around and as as we add more   and more content, but but yeah, these   one I mean, they are so good and and   yeah, we are in that space that you were   talking about.


00:24:46 - 00:25:04

We've got these massive   open worlds and we have players come in   and and they often say, "Oh, this is   great. It looks great. I don't there's   nothing to do." Well, there's actually   quite a bit to do at the moment. You   just don't know about it. So, as an   onboarding tool, I think this will be   absolutely huge.


00:25:00 - 00:25:22

And definitely good for   people to create videos on and show   other people because the game's   hopefully exploring. Um, and and we want   your feedback on them. You know, do you   want to see more cinematics? Are they   too long? These don't have to be the   final ones. we we we can pull them back   or or we can make more.


00:25:16 - 00:25:44

Um but hopefully   what you you'll get a good glimpse of u   you know the the power the power of   cinematics and and questing together.   >> And as a side note, the XP system and   the perk points and the skill trees,   they're all in there. The you will see   things, but they're not turned on.   They're not fully worked   >> integrated, right?   >> But they all are there.


00:25:40 - 00:26:03

They're just,   you know, they're to be revealed in the   future, but you will you will see   references,   >> but that's that's more of a coming soon.   This will get fleshed out in in a   following build. But what everything   will be   what we have is the quest system.   >> Yeah.   >> Um that is now very scalable, much like   what I was saying earlier.


00:25:59 - 00:26:22

Once you have   that initial system, then you add to it   and build upon it. Y   >> and uh things go a little more quickly   because you're not doing the whole thing   from scratch. You're now working with a   base model and then expanding and   revising. You've still got the debugging   of course, but you know, this enables us   to scale out questing and give people a   lot of things to do in game.


00:26:18 - 00:26:41

So,   entertainment value massively up. And   what you're talking about there is   skills, progression, XP, all of that   stuff. Well, the beauty of having that   there and then when we can get that   integrated is that just gives it even   more of that value and that reward for   the player.   >> Yeah.


00:26:35 - 00:27:03

And we want to and you know, we we   can talk positive, but I just want to I   just want to throw just a small some   small print in here at the moment. We   want players to come in and test the   quest system as if you're a new player.   And um the best way to do that is to   wipe everything. So, um [snorts] sorry   about that.   >> No, you're good. You're good.


00:26:59 - 00:27:22

I I   completely agree. Um   >> I don't think we're going to wipe the   characters, but but the inventory. I   think it's all   >> Yeah. Well, but this is good because I   that's that's part of our community   growing with us and we want you to have   that lens on when you go into this next   build of hey, you're a new player.


00:27:20 - 00:27:40

 You're just, you know, and you're just   going to have to pretend going into it   and and we want to hear your feedback on   it because that is exactly who this is   for. Now, we we hope you guys are going   to enjoy it very much, but like a lot of   you that are in playing the game a lot,   you're very acquainted.


00:27:35 - 00:27:59

You're very   familiar. This isn't going to help you   like it's going to help a new newcomer.   However, you you guys know the   importance. You you know how many people   come into our Discord and say, "What do   I do?" You know, you're you're   constantly helping people. Well, this is   a starter tutorial and then you guys   that are advanced are going to be able   to help people with any further   questions after that.


00:27:55 - 00:28:22

I'm I'm so fired   up about it.   So, okay. Next up is what's what's up   next? Oh, the apartment. We covered the   apartment build node and and the summit.   So,   we've been talking about this for a   while. Um, the nodes update. The summit.   I'll let you talk about the the movement   to six or whatever. Um, give the details   on that. Um, and also the node sale.


00:28:17 - 00:28:55

So,   we're going to reopen the node sale   soon. um that was actually supposed to   already be done, but we've been   scrambling like like swans. I love that   metaphor. Um so the nodes um summit is   for operators not not delegators and and   no no offense we you you choose either   path that you want but the summit is   going to be for operators because it's   more specific around you know the   operation and the process and everything   that's being done there.


00:28:51 - 00:29:11

Um, and the   summit will be primarily to answer   questions from the operators and get   them some information and uh, give them   a vision and a roadmap for where we're   looking to go and give them some context   for what we're working with and all   sorts of things and and so hopefully   that will be helpful to them.


00:29:08 - 00:29:30

I think we   were originally going to do an AMA, but   this is going to be more like a   presentation. We we're taking the   questions. We're just going to show and   and talk through everything. Um, and and   we'll we'll see how that goes. Get   feedback from everybody, etc. But um   yeah, we've we've already seen a lot of   great questions.


00:29:24 - 00:29:51

And then do you want to   give context on the um movement to six?   >> Yeah, I mean you know the everything   we're building in the game is is yeah   it's next level stuff. You know we the   everything built on UE5. We're we're 5.6   at the moment. 5.7's just come out. So   so so we're looking into that. You know   web three we're built in the blockchain.


00:29:48 - 00:30:24

 But when it comes to you know the the   nodes the node is is so um   transformative the know it is disruptive   technology so yes it's it's early days   but those nodes have been working for a   year so so um I would say to the node   operators you were part of something   really special this has never been done   before and you really are running that   the heart of our system that those first   impressions people so so yeah we've got   teething problems and we will do for for   a year or so.


00:30:19 - 00:30:45

And and we but we do   listen we do see and listen to   everything that that's wrote down. We   we've seen some some some are more upset   than others and and we are working on   that, you know, putting things in in in   place to to you know to for the feedback   and and to take that on. But we at the   same time we are a small team, you know,   so so these they can't all happen   overnight.


00:30:39 - 00:31:13

[snorts]   I'm I'm laughing because you said we'll   be a te we're in a teething phase and I   agree.   I think it's going to be longer than a   year just because I I I don't I you   meant a year with just this   specifically. I'm looking the magnitude   of our vision and I'm going   >> man and you were speaking of a specific   case but like   >> overall I think we're going to be   freaking teething for another five years   because it's so big what we're doing.


00:31:09 - 00:31:34

 But the node network is is not just not   just the file nodes. We've got more   stuff, you know. I'm I'm behind the   scenes.   >> Behind the scenes of the vision is is   insane.   >> Um well,   >> it's not insane. It's awesome. Like   >> seriously, our vision, we talk about it.   It's a forever game.


00:31:29 - 00:32:00

And so we get to   road mapap out and create and innovate   and then we just get to keep taking it   further and further and further and   further.   >> And so to me that means every time you   innovate you have to go through the   complexities of problem solving. You   don't have a a perfect path before you.   Some cases you you have things that you   can research and and get some decent   best practices with, but for the most   part you have to solve a lot of new   problems and it's challenging.


00:31:56 - 00:32:19

And   that's a lot of what I really love about   what we do.   >> You know, I think I think we are another   comparison is is I think we are   magicians. So, you know, when you go to   stage and you watch a magician and they   always leave the best trick for the end   of the night. You know, we we over these   last few months, we've been speaking to   a lot of industry experts.


00:32:15 - 00:32:41

We've been   speaking to investors. We've been   speaking to game builders. We've been   speaking to all kinds of different   people. And we always save the nodes to   last because they see the game and the   game looks brilliant that they love the   vision. When we show them the nodes, you   literally   they, you know, they're no longer   potentially about to nod off because you   because you've you've given them all,   you know, a game that they used to.


00:32:38 - 00:33:04

When   they see nodes, they literally sit up   because they understand this technology.   They understand the power of it. It's   never been done before. and the IP that   we've created and that technology, you   know, that takes us to to a whole   different level and that that has an   effect on the game that will have an   effect on on everything associated with   us in the future.


00:32:59 - 00:33:22

So, I mean, yeah, that   is something that is that is something   special. And we've got more nodes coming   next year. We've got the server nodes   coming um when we start working on the   custom domes that's going to start in J   in January. don't know when the first   release will be to the public, but you   you know that go hand in hand.


00:33:20 - 00:33:36

 >> Let's let's be clear on the custom domes   just to make sure. So the planning   there's been a good amount of planning   involved with that, but how we pace the   release of anything with that is going   to be gradual and that could that could   be late in the year.   >> Oh, you obviously nothing for months.   Yeah.


00:33:34 - 00:33:58

 >> Right. Right. Yeah. So so the pacing of   the release of that is is more important   for for people to know. However, it is   being worked on and we we've we've   mentioned this before. So, um I just   want to make sure expectations are are   set and we're we're squared there. But   yeah, um so exciting exciting stuff for   sure.


00:33:54 - 00:34:58

Um what else do we want to cover,   Rob?   Questions? Leak.   >> Um yeah, we can go we can go there. We   can go we go for the leak. The the leak   um is a little video. Here you go.   >> Okay. Here we go.   Well, we have money and food crossed off


00:34:54 - 00:35:21

 the list. What could be more important?   Well, a rather interesting subject,   death. What happens if you die? Well,   you don't die per se. That's why you are   a huge value to us, [music] and we   appreciate you coming here under these   difficult times. As you know, our world   is under major threat.


00:35:15 - 00:35:43

Unlike natives of   our world, you can be regenerated from   your quantum imprint. The medical   centers all around the world in various   sectors and domes have the ability to do   that. Don't take death lightly, [music]   though. You might lose a few things in   the process, but the medical staff will   get you back on your feet, good as new,   to fight another day.


00:35:38 - 00:36:14

Go ahead and make   your way to the medical center. It's   marked for you, just so you know where   it is in Toledo. After that, we will   head further down the strip. Continue to   follow the markers on your HUD as we   continue your orientation. You're doing   great, by the way.   Okay, sweet. Questing, little taste of   questing.


00:36:10 - 00:36:37

Um, you'll get the more, you   know, coming in the in the in the build   release, but that's exciting stuff. I   like it. I love it, actually. Uh so uh   really really great work to the team on   that. And um   we have a few questions.   >> Community questions. Yep.   >> Yeah. Yeah.   >> Okay. First one then.   >> You got the first one for me, huh?   >> Yep. From Illustrious Gamer.


00:36:32 - 00:37:03

Are we   getting butlers and maids for   apartments?   >> Don't we all want butlers and maids um   to make life easier? Well, I'm not going   to say no. And I'm not going to say yes.   What I am going to say is that we are   gradually moving things forward with   NPCs and the ability to have a AI   powered NPC and things of that nature.


00:37:00 - 00:37:23

 So when we do have NPC agents that are   AI powered by a mini LLM kind of thing   um that that provides us the opportunity   to have a variety of different character   types. It could be a robot. It could be   a pet. It could be a best friend. It   could be a girlfriend. could be a a   worker in your garden.


00:37:17 - 00:37:42

It could be a   maid or a butler. So, the that will be   the kind of thing that when we get that   further along, we could even come to the   community and say, "Hey, what do you   want most?" Um or whatever and and get   some ideas and and see where everybody's   heads are. Um but yeah, that's that's   the answer there. Um   >> yep.


00:37:40 - 00:38:04

 >> Exciting question though. Uh Crystal   Crystine, this one's for you, Rob. land   owners will grow food. My question is,   will the Infinity run restaurants like   Burger Barn run out of food if we don't   sell enough food back to them or who are   their food suppliers?   You you are exactly right.


00:37:58 - 00:38:21

I mean, this   this is a a massive open world with a a   playerrun economy. That's what we've   said from day one. So, yeah, that is   exactly what's going to happen. Players   are going to grow food. People are going   to have quests and tasks um that's going   to be mixed in with there as well to to   to supply them.


00:38:17 - 00:38:41

You'll be able to supply   them separate for them. We'll probably   have maybe we'll have contracts with   with the different suppliers. Maybe   you'll be dropping them off yourself.   But yeah, there'll be all kinds of food   and all kinds of crafting as well.   You'll also create things on your land   and then you'll go and drop them off to   different kind of manufacturers.


00:38:36 - 00:39:00

So that   all that will be mixed together. um open   world and quest styles.   >> But to to the specificity of the   question was, will the burger barn run   out of food if we don't sell enough food   back to them? And the answer to that   specific part is well,   >> we're going to have to have some levers   that allow us to balance the economy.


00:38:58 - 00:39:21

 So, I'm doubtful that that would happen   in the beginning, but it could be   something that we gradually allow to   unfold.   >> Uh where will we'll do long term? I   mean, we've seen we've seen parts of the   game that run out now. When you when you   go to chests where or to to certain   vending machines where where items run   out and they don't refresh for 24 hours,   we we've definitely seen that now.


00:39:17 - 00:39:44

So,   yeah, we we'll definitely lean more into   that in the future.   >> Yeah. And the the nature of that   question is very much around why we   brought on the economist Philip Black   >> because in-game economy and playerdriven   economies are incredibly hard to do and   have it work. And so we want an expert   in the field advising us and Philip's   still involved with us.


00:39:39 - 00:40:02

So we're excited   to have him uh with us and we will um   we'll we'll really be visiting things   more aggressively aggressively with him   in the beginning of next year.   >> Yeah. I we'll we'll have a a full a full   supply chain. I think don't they say   from farm to to um to your plate   >> farm to farm to Yeah.


00:39:59 - 00:40:17

We'll have all   that. You know, you you'll be you'll be   getting the raw ingredients. You'll be   growing it. You'll be harvesting it.   You'll then be transporting it. That's   really important especially with the   atmoses and you'll be going from sector   to sector. There'll be all kinds of   that.


00:40:13 - 00:40:40

What will the economy like in   Solace compared to to Fortune or   Esparanza? You'll have different   different items that grow in the   different sectors because because the   you know the the the way that the the   domes work and the environment. So yeah,   a full economy will unfold.   >> Oh, it's it's Yeah. So we have to start   off with levers and the ability to   balance it and make it work.


00:40:36 - 00:41:03

But as we   see how the data, how everything is   working, is it balanced? How's it going?   We can start to change things and allow   more flexibility, allow the market to   get more free and and more dependent   upon exactly what you guys are doing   where where demand is created over here   by X Y and Z and things are flowing and   it's it's yeah,   >> I think we have you   >> mentioned farm to table.


00:40:59 - 00:41:31

I really wanted   to cover that real quick. So I went to   My my wife um has family in Maine. So,   we went to uh this farm-to-table place   in Maine and it's   >> g they have a lot of them there. Um and   it's gorgeous. Like this it's it's on a   farm. You see ranch, you see uh cows,   goats, all sorts. And then you see giant   garden and you walk inside and there's a   um what I don't understand that   reaction, but uh you walk inside.


00:41:30 - 00:41:53

 >> Which part did you get involved with?   Hopefully just the eating bit. [snorts]   >> Uh I just the just   >> on the eating bit.   >> No, no. Yeah. So once you go inside, you   get to walk around the garden, explore   the property, and it's beautiful and the   weather's amazing. Uh at least in the   summertime, and then you go inside and   you get to have a meal that's just   straight farm table,   >> right?   >> I I love the experience.


00:41:48 - 00:42:15

Anyway, I took   tons of photos because I'm like, I want   this inside of At the time it was   Cornicopius when I went. So I was like,   I want this inside of cornucopia. So at   some point we're gonna have   >> Yeah. And you know, we've got over 50 of   our own in-game brands at the moment.   You know, that that will only grow.   >> Yep. Very true. So, um Okay.


00:42:08 - 00:42:40

Um over I   think it's over 200.   >> Could be 200. I haven't really got   >> I think it's it's a lot. Um but   last question here. I'll give this one   to you. Um this is from Lofty. The team   has put out some awesome outfits and   seasonbased PAS. In the future, is there   plans to have seasonality in the actual   maps? Snow on the ground, winter,   butting trees in spring.


00:42:36 - 00:42:58

I understand   this is a massive lift, but curious if   it's deep down the road map. Yeah, it is   quite tricky to do. Um, obviously we're   we're we're adding all these features   and then we have to watch the   performance of them. you know, there's   not a lot of movement at the moment with   with the atmosphere, although we do have   a full dayight cycle.


00:42:54 - 00:43:22

Definitely, we   don't have any wind or or or anything   like that at the moment, but that's   definitely coming. We we've we've what   we're doing at the moment is putting all   the kind of the the middle layers on. I   I would say the elements um although   it's a really important piece, we need   to to get all all the drones and the   NPCs and all those in first, but then we   will then we will have snow and and snow   drifts and we'll have wind.


00:43:19 - 00:44:20

We've   obviously got the different biomes that   they've got different weathers. We'll   have a full weather cycle like we've got   a day and night cycle. we'll have we'll   have a full weather one where the these   other other features at the moment they   kind of add a little bit more value and   then the weather can go on on top of it   rather than spending a month or so   building that and then you know we we've   got other things but yeah it it will   come and it'll be really exciting that   you you know you can you'll be able to   to start at the bottom maybe of a   mountain where it might be sunny and   then walk up through through the clouds   which you can kind of do now through the   hill and fog get to the top and then you   got snow and then you know when you're   in snow that opens a different type of   gameplay. And yeah,   >> sure does.   >> Yeah, we we've got tons of plans. It   will definitely all come and and water   as well. We'll have lots of swimming,   lots of um going on [snorts] boats and   and canoeing that they're all going to   come, but they just all take time.   >> Yeah. Again, Forever Game. We deliver uh   and we we add new content, and that's


00:44:18 - 00:44:39

 what's fun. It gives you guys something   new and exciting to to try out multiple   times a year. Um, you guys can see the   pace that we're delivering and it's it's   increased and it's just going to keep   increasing especially as we start   beefing up the team in 2026. I'm   counting on that.


00:44:34 - 00:45:09

We've got exciting   stuff ahead. Um, yeah, let's just let's   just keep going. And that concludes this   episode. So, uh, everybody once again,   merry Christmas, happy holidays. Uh   we're thankful to have you in our   community   and uh go have some turkey. Don't be a   turkey, have a turkey.   >> Uh and uh enjoy enjoy your family, um   friends, whatever it is you do.


00:45:03 - 00:45:43

And uh   we'll see you in the in the new year. Or   if not, we'll see you in Discord when   we're talking with you about this this   next build. But uh thank you all.   >> See you soon.   >> Merry Christmas, everyone. Bye bye.   >> Oh yes. Uh um   >> uh uh uh um um   um um uh um   >> um   avatar.   >> Avatar. Avatar. Avatar.   >> Avatar. Avatar. Avatar. Avatar.


00:45:42 - 00:46:10

 >> Avatar.   >> Avatar. Avatar. Avatar. Avatar. Avatar.   Avatar.   >> Avatar.   >> Avatar. Avatar. Avatars [music] avatar   avatar avatar avatar avatars.   >> The the leak um is a little video. Here   you go.   >> Okay. Here we go.   >> No, wait. What? How are we reacting to   the video? Was that the questing? It was   a questing video,   >> I think. So, yeah.


00:46:08 - 00:46:35

 >> Okay. Okay. All right. [snorts] Let me   let me react then real quick. Okay.   Sweet. Questing. Little taste of   questing. Um, you'll get the more, you   know, coming in the in the in the build   release. But   welcome.   You're here early. That's good.   [clears throat]   Means there's something [music] special   about you.


00:46:36 - 00:47:11

 We got a [music] whole lot going wrong   around here. You better train up. We got   terror knocking on our infrastructure   and some mighty [music] strange   occurrences going on.   I'm afraid our world is at risk.   Without people like you, cornucopius   might fall into darkness.   Better get smart, get trained, and be   ready.


00:47:06 - 00:47:41

 The storm is coming. I can feel it.   I'd like to say we've been worse, but   this time I'm not so sure.   Good luck out there. You're going to   need every bit you can get.   >> Children of the multiverse,   you have crossed the veil through the   gate to stand with [music] us in   cornucopia.   You have my appreciation.


00:47:37 - 00:48:15

 I am but a messenger, a guide sent   [music] to show you the path that must   be walked.   But know this, the rifts are only the   beginning. What you have seen is but a   shadow of what is yet to come.   The path [music] ahead is dark, and the   cost will be great. For the dangers you   face [music] are not born of this world   alone, but from beyond it.


00:48:12 - 00:48:43

 Some of you will fight the [music] tide,   others will build and restore. Some will   weave knowledge while others will   sustain through trade and creation.   Strength, will, and unity, these are the   bonds that [music] will endure when all   else is broken.   Rise now. Stand [music] against the   tide. For infinity does not end.


00:48:36 - 00:49:16

It   begins. Infinity   is rising.   [music]   [music]   >> [music]   [music]   >> Heat. Heat.