Land Grabbed
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| Episode 142: Land Grabbed | |
|---|---|
| Air Date | 2025-10-03 |
| Guest | Scruffy, Greg |
| Video | Watch on YouTube |
| Runtime | 65:41 |
| Topics | Land Grab, Enemies, Rift Battles, Esperanza |
| Drinks | |
| Rob's Drink | Orange Juice |
| Josh's Drink | Athletic Brewing Run Wild IPA |
Summary
In this episode 142 of Kopi Cafe, hosts Rob Greg and Josh Jones, joined by special guests Scruffy and Greg, celebrate the successful completion of the long-anticipated land grab event in their MMO adventure game Cornucopia. The episode opens with a casual beverage segment where hosts share quirky drink choices, setting a relaxed tone before delving into the significant milestone. The land grab event allowed NFT land deed owners to claim unique, hand-crafted plots within the game’s detailed world of Solace, built using Unreal Engine 5, comprising three expansive zones and 8,000+ unique land plots, each with distinct geography and rarity.
The team reflects on the extensive planning and development journey that started back in 2021 during the pandemic and culminated in the flawless execution of a complex land claim process lasting over five and a half days continuously. The event was characterized by high engagement, with 98% of Solace 1 plots claimed and strong participation across all three zones. The episode provides detailed data insights, highlighting high claim rates on rare and valuable plots (like copious and epic plots) and notes the competitive nature of certain towns and properties, with some plots receiving up to 900 claims.
The discussion also covers the technical and testing efforts behind the scenes, including the use of AI-assisted test plans to ensure robustness and reliability, and contingency plans such as live-streaming the event to handle potential technical issues. The team praises the quality of the game’s graphics, unique plot layouts, and the innovative approach of sole ownership of land represented by NFTs, distinguishing Cornucopia from other metaverse projects.
Looking forward, the hosts talk about upcoming features like land customization tools, real estate marketplace integration, player-built structures, and the next land grab events likely tied to the new zone, Esparanza. They tease new game mechanics such as a need system (hunger, thirst) and share humorous anecdotes from internal testing. The episode concludes with a preview of new enemy designs—the Enforcer robot hybrids—foreshadowing challenging battles in future rift events. Community questions about multiplayer modes and additional land claims are addressed, emphasizing the ongoing development and future promises of the project.
Highlights
[00:01] ☕ Hosts kick off with quirky beverage segment, setting a casual, community-focused tone. [06:00] 🎮 Deep dive into the origins and challenges of the land grab planning starting in 2021 during the pandemic. [08:46] 🌍 Successful execution of the five-and-a-half-day land grab event with high community engagement. [15:00] 🧪 Use of AI-assisted testing and contingency plans ensured a smooth and bug-free land claim process. [36:42] 📊 Data reveals 98% claim rate in Solace 1 and strong participation in other zones, with some plots having up to 900 claims. [34:00] 🏗️ Upcoming features preview: land customization, player-built structures, and real estate marketplace integration. [01:01:21] 🤖 Preview of new enemy “Heavy Enforcer” robot hybrid, promising exciting future combat challenges.
Key Insights
[06:00] 🕰️ Long-Term Vision and Pandemic Development: The land grab originated from intensive planning sessions in 2021 during the height of the COVID-19 pandemic, reflecting the team’s commitment to building a high-quality MMO experience despite global uncertainties. The pandemic shaped remote collaboration and prolonged development cycles, which ultimately contributed to a polished final product. This demonstrates the resilience and adaptability of development teams in uncertain times, as well as the importance of iterative design and community engagement in metaverse projects.
[08:46] 🎯 Flawless Execution of Complex Land Grab Mechanics: The five-and-a-half-day continuous land grab was a highly complex event, managing thousands of unique claims in real time with no major bugs or downtime. This success highlights the sophistication of the backend infrastructure, quality assurance, and live event management. It is rare for projects of this scale to run so smoothly, especially given the high stakes and competitive nature of the event. The use of live streaming as a backup plan exemplifies modern risk mitigation strategies in live digital events.
[15:00] 🤖 Innovative Use of AI in Quality Assurance: Incorporating AI into the testing process to cover numerous scenarios, combinations, and edge cases was crucial for identifying potential issues ahead of the live event. This approach not only expedited testing but increased confidence in the system’s robustness. It signals a forward-thinking attitude toward leveraging artificial intelligence to enhance software quality, especially in blockchain and NFT-related projects where user trust is paramount.
[22:00] 🏞️ Unique Ownership Model and Game Design: Unlike many NFT land sales that offer replicated or cookie-cutter plots sold to multiple owners, Cornucopia’s model ensures each plot is unique and solely owned by one NFT holder. This exclusivity, combined with hand-planned town layouts and varied geography, significantly raises the perceived value and immersion for players. The use of Unreal Engine 5 to build expansive, detailed worlds further enhances the player experience, making land ownership tangible and personal, not just a speculative asset.
[36:42] 📈 Strong Community Retention and Engagement: Despite a long development period and a challenging crypto market cycle, 98% of Solace 1 land plots were claimed, with high percentages for Solace 2 and 3. This retention rate indicates a loyal and engaged community that believes in the project’s vision. The data also reveals patterns in player preferences for districts and plot sizes, suggesting targeted marketing and community-building strategies could optimize future land sales and events.
[34:00] 🏘️ Future Features Elevate Game Depth: The upcoming land customization tools, including building placement and apartment customization, along with the integration of a real estate marketplace, promise to transform the static land plots into dynamic, player-driven environments. This evolution from mere land ownership to active world-building and social interaction is critical for sustaining player interest and creating a living MMO ecosystem. It also opens avenues for emergent gameplay and player economies.
[01:01:21] ⚔️ Rift Enforcer Preview Signals Exciting Combat Content: The introduction of the “Heavy Enforcer,” a menacing robot-organic hybrid enemy, hints at upcoming rift events that will add PvE combat challenges to the game. This aligns with the MMO adventure genre’s need for evolving threats and cooperative gameplay opportunities, keeping the world feeling alive and dangerous. The attention to design detail and variety in enemy types bodes well for future content richness and player engagement.
Transcript
00:00:01 - 00:02:22
[Music] Heat up here. [Music] [Music] Hey everybody, welcome to Kopi Cafe. This is episode 142. You've got Rob Greg here with Josh Jones and uh you might see a couple of extra special guests. I would have preferred to have the whole land crew team here, but one of them is a little congested uh and not quite able to chat well. Uh but yeah, we've got Scruffy, we've got Greg. We wanted to do this episode as a celebration of the land grab. For those of you that don't know who we are and what we're doing, we're building incredible MMO adventure. um all sorts of things game. Uh you you've seen it in the prequel, but uh we're we're also this is our weekly show where we communicate with you guys what we're doing, what we did the past week, and the land grab was the big event. So, we're celebrating. Thank you, Scruffy, for joining us. And Greg, good to have you on the show. Before we get too far along with everything, what are you guys drinking? Greg
00:01:45 - 00:03:37
um >> first day stab y >> juice uh tropical juice pressed from pressed juicery >> pressed pressed from flowers >> pressed from I don't know fruit this is just the only thing in my fridge refrigerate I guess it's fresh >> I would have thought it was pressed from flowers I don't know why >> flowers yeah >> flowers on my mind >> I think it's a >> flowery kind of day >> Dallas or Austin >> really colorful >> it's a Dallas or Austin company I think >> that's great >> anyway cool doing so so much. You can send you a little bit crazy this lang. >> What is your favorite flower, Greg? >> Goodness. I don't have a favorite flower. >> Is it the ones that are on your head by chance? >> It's an [Laughter] >> I didn't even get I didn't even get that. I'm like, this is so normal to me. I don't even get it. So, >> um yeah. So, uh, I was the canvas for my
00:02:40 - 00:04:30
for my daughter's cosmetology, uh, project. So, it's, uh, >> well, you know what? That's awesome for you to do that for her. And, uh, I think it looks pretty cool. You might want to just keep it. >> I was about to say, >> you are walking around with some bling on your hair. >> You go down to Austin with that and fit right in. >> Wow. >> Shirts you could wear that. >> I'm serious. I'm kind of jealous right now. I want to get a buzz and do the same thing. It's pretty awesome. So, Scruffy, welcome to the show. What are you drinking, sir? >> I am celebrating a little bit today. So, um I'm having some hot dog water. I don't know if you guys uh you know, like when you boil hot dogs on the stove and there's the water left over. Uh >> you sure that's a hot dog? >> It is. It is. And you know, it's lots of extra protein and things like that. And uh yeah, that's what I celebrate with. the brine.
00:03:36 - 00:05:45
>> Little hot dog water. >> Fantastic. >> It smells wonderful. >> You've you've one upped yourself as always. >> What are your prior drinks on Kopi Cafe? You had pickle juice one time, I think. >> I did. Yeah. With a um bagel garnish, if memory serves. >> Yeah. Yeah. Yeah. >> Yeah. >> Um and then >> all about the garnish, kids, you know. >> True, true, true. Well, hey, enjoy your hot dog water. I I'm also celebrating. I have a um non-alcoholic uh athletic brew >> um run wild IPA. So that's what I feel like. Running wild >> in the bush in >> How could you not? >> Wilderness >> with the land clan. >> If you guys caught that joke from a previous watch party. Rob, what are you drinking, sir? >> Well, I am also um celebrating. I have not only got orange in my fox cup. >> Oh, for suck sake. >> For fox. >> It's a fox. >> It is a fox >> sake. It's
00:04:41 - 00:06:36
>> one of those. >> Oh, for [ __ ] sake. >> See what you did there. >> Hey, man. >> So, yeah. So, I am now a proud owner >> for [ __ ] sake. >> of of two properties in Fox Hollow. So, >> Mhm. Mhm. >> Cheers. Right. >> It's gonna be another Inuendo show, isn't it, gentlemen? >> Don't go too far. The watch party's a different story. Um, so good stuff. I like it. Oh, for [ __ ] sake. Excellent. Well, uh, we've all got our beverages. And for those of you new, don't know who we are and what we're doing, why we're doing it, all that good stuff. We do the beverage segment because we wanted to commit to our community to communicate what we're doing on a weekly basis and make it a casual less pre-production uh kind of thing. However, we do want to make some changes to Copi Cafe in the near future um where we are going to get more production quality. However, we are still going to keep the branding casual.
00:05:38 - 00:07:40
It's going to be a fun time. So, that's the reason we do the drinks. Let's get into it. The land grab. the long-awaited land grab. We uh I've I've mentioned this before, but Rob and I met for the very first time. I think it was six to nine months after we had worked together for six to nine months, having not met each other face to face in person. But the some of the very first land grab planning was when we met first uh for the first time in London. uh talking through a lot of that with Aunt and Jeff and just planning the um planning the land and how that's going to work. And man, that was just we would we would think we made progress for an entire day working on one idea and then the next day somebody come in and be like, "Wait a second, but what about this? I don't know if that works." And then we'd scratch everything and then back to the drawing table. And we did that probably 20 times in 4 days. I feel like it was brutal. And then still we weren't, you know, final and we kept
00:06:38 - 00:08:47
working on it was a lot of planning um to get to um to the point that we're at and not just a lot of planning but it's a lot of execution. So that was back in 2021. >> The co years, >> huh? >> Yeah. The co years. >> Rob, you're really really quiet. >> I think it was serious. >> You're you're you're good now. Okay. Um >> the COVID years. >> Yes. Yes, it was on the tail end of the co years and that's that's a lot of the history of cornucopia. We kind of started out of that time period when a lot of companies were going more metaverse based. So our our team is spread throughout the world. Um some of us haven't met each other and hugged >> we came out of of a calamity and the the world >> we came out of a calamity much similar to the lore of cornucopius indeed. So, um, yeah, the the land grab was is a special event. Obviously, the the purchasers of those NFTts from long ago when we ran the sale, um, which was
00:07:43 - 00:09:49
2022, I believe, when we ran the sale, the planning and conception 2021, ran the sale in 2022. Um that was like the tail end of the bull like a lot of volume was leaving the tail end of the crypto cycle. We ran that sold out instantaneously every we we ran like eight different sales I think it was uh uh because it was real short wind I forget exactly how many we ran but like there was a schedule and we would run a sale and literally it would sell out within 30 seconds 20 seconds that kind of thing. There was just a lot more traction in the market. Um, and we had something pretty amazing and and people knew it. And so, um, now we get to talk about what's happened. Uh, you know, if there's any other history there, Rob, that you wanted to add in with that, please feel free. Um, but we've gotten to the to the point where we've actually built these lands >> uh for solace and people are running around on the lands and now people can run and grab and look at their property
00:08:46 - 00:11:03
because they've claimed their special location. What we mean by the land grab is you owned a NFT land deed that allows you the ability to claim a piece of land in Cornicopius. And uh, man, I got to say, I thought it went flawlessly. You guys on the tech, on the QA side, uh, Michael, Jeff, Greg, Scruffy, the whole team, you guys knocked it out of the park. Uh, Kopi Bore with QA, marketing, everything that we've done on this. Um, you guys knocked it out of the park. And, uh, it's really a testament to the quality that we come with because it's essential. You got the quality graphics that we have. You can't just come in with a a a poorly run land claim. And I got to tell you, Rob, I don't know how stressed you were, but I was really stressed about >> I mean, I was quite chilled. Yeah. I mean, I mean, 2021, I mean, it time flies. It only feels like about 30 days. things happen so quick. But um >> yeah, I mean I think like like like all the other stuff we do, you know, we like
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to have things kind of ready before we before we get the things going. We we did take extra time testing it. >> Um >> years but but we but we got there and and I think actually I have because I think you should always celebrate your win and I do class this as a win. I don't I don't have many, >> but we but we do have we do have thousands I could have chose, but here's an example of of just a fraction of some of the feedback that we got from so many people. Um I didn't see in fact I didn't read one >> wife joined him in celebrating. She he went from nerd to she joined him and and appreciated it. That's great. >> Yeah. I mean it went over five and a half days. So ev every 60 seconds another land plot was claimed. People put put bids or or or tried to have a claim on the various land plots. So so but the the engagement and the excitement actually carried on for those five and a half days of completely global event. And um Greg is with us to
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to talk through some stats um in the in the in the very near future. So when you actually see considering that we sold that land all those years ago to now have the stats that that we're about to show is, you know, a testament to the to the community as well, you know, sticking with us >> and and they've been they've been waiting there patiently. >> I was very shocked by the stats. >> Yeah. >> I mean, I think they're really solid. We we can't bring those up yet. I want I just want to talk to uh each of you guys, Scruffy and uh Greg. Um you know, based upon learn a little bit more about what your role is uh was on it and um and how you thought it went. Uh but Rob, thank you for sharing some from the community because um the feedback, everything that I've read, it's it's been like we could show another thousand screens like what Rob just said of everyone. Um, >> we had no idea thrilled about it. >> We had we had no idea what whether it
00:12:08 - 00:14:08
would be a success or not. But >> no, I was scared that there was going to be one little weird bug and we were going to have to like, oh crap, we just uh missed deal. Uh, sorry. Those of you that think you got your best mythic in a waterfall spot, >> well, we gota we gota wipe the database and restart. I was scared of stuff like that. That was what was going on in my mind. I knew that the team was solid and doing an amazing job of testing. But I also know from you guys, the devs that there will always be bugs. There's always going to be an issue no matter how much testing that you do. So, what could you possibly find that could, you know, what could go wrong and is it going to be something critical? And and that that was kind of my fear, but thank goodness. I mean, you guys did a remarkable job testing and preparing and retesting and I mean, it was amazing. So, let's get into how you thought it went. Greg, why don't we start with you >> just because I'm drawn to your hair.
00:13:08 - 00:15:15
[Laughter] >> Um, yeah, I this was kind of I mean, I haven't been with the team for a long time, so I was like, land grab, what what what is this all about? So, um, Jeff was able to explain it to me and I got a kind of a head start on it. uh I had a kind of a a gap in all the urgency. So I had an opportunity uh to uh to contribute to this and it was so uh Jeff spelled it out pretty well to me and I had we were I was pretty close before we even started uh building out the front end. So my my role in this was primarily the backend uh development of this of the databases making sure the data data get stored right and and so that we can retrieve the data that we want quickly and all that kind of stuff. So um yeah it's been fun it was and yeah I'll leave it there let you ask another question. >> Yeah. Yeah. You you did the data the database making sure the data was stored and retrieved well but also the selection algorithm correct? >> Yes. >> Yeah. Okay. So how
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>> so Jeff Jeff planted the seed. It then sprouted with you and then grew >> into a flower >> right there. >> Yeah. It blossomed >> all the flowers. You can see them >> blossomed right in front of us. Well, uh and and so okay to to conclude w with you. You you got to watch some of this going on. You did you get any time to get in the community and see how how did you feel it >> it it went your work and all of it. >> It was exciting. I think I think I I made a comment on one of our internal channels that uh the opening YouTube ceremonies were the best hour on YouTube. I still seriously think that was that was a lot of fun. And uh >> we serious about that. >> We would have liked to have been there, but but we we got the hint. >> We got we got booted. Yeah. I mean, with all the flaws, it was just I could not imagine these people coming, all these folks coming together so excited and I had no idea how what it was going to be
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like. I mean, I sometimes I feel like I'm just put into like a little room and you slide pizza under the door every once in a while. Uh, so coming out so seeing the community response of some all this is was fantastic. It was encouraging. It was it was it gives it this the life of the project. I mean it is is is all the people coming together and and c it was a celebration from the very beginning. I know it was a competition but >> I mean >> we got here because of a lot of hard work, a lot of great work and this is just kind of the the fun. It's like >> Yeah. >> Yeah. >> Agreed. Well said. Well said. Okay. Scruffy, what was your role? Well, I I okay to start at the top level, my role obviously as uh you know in QA is to go through and test all of this wonderful stuff which first of all was made a lot easier because both Greg and uh Mr. Pink did such great job. Uh again, Mr. Pink did a lot of the frontend stuff so we want to give him proper credit. um you know he he did a
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bunch of stuff and then I think Greg worked on the backend stuff and then he did some more stuff and both of them continued as the land process was going. We were getting quality of life upgrades throughout the entire process and I mean even still pushing some now for >> for next land grab because I want to reiterate this. I saw a few people in the chat a little confused and they're like oh what it's all over now and I'm done. No, no, we're going to have more. We're going to have more in Solace and then we got like 11 more zones to go someday. So, hang on to all those land plots and things like that. We're going to be able to be use them in the future. And we've got, you know, more features and tweaks and I mean, it it started out at like a nine and these guys turned it up to an 11. So, um, >> out of 10. >> Yeah. Yeah. Out of 10. On a scale of 1 to 10, they they they went to 11 eventually. >> I agree. >> Uh >> it was a mythical turnout. 24th of
00:17:17 - 00:19:27
September, 400 p.m. UTC, and the very first lamp plot was a mythic. >> And I would like to echo the trepidation I think that a lot of us had because the first time you're doing anything, it's scary. You you just don't know what's going to happen. >> And I'm going, "Oh man, if there's a big bug in there, you know, did I did I test it right? Did we all test? Uh, we thought we had a pretty solid plan. We we did actually used AI to help us with uh our test plan and to make sure that we checked off all the boxes and to make sure that we tried lots of different combinations. It's unbelievable how many different combinations you have to test. People putting on things, taking off things, rarities beating other rarities, you know, all of that. And I think using AI to help us really helped expedite that process. So that was fun to do. >> Uh but I could not have been happier with the response. As Greg said, >> that's when it's all said and done. You
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hope and you pray and it's almost like your your child, right? you send it out into the world and you hope you did a good job and then you see them flourish and everybody's response and you just sit back and and it's so unbelievably rewarding to know that I had a hand in that process. So yeah, I just again want to thank you guys for the opportunity. Thank everybody on the team because everybody had a little piece into it from the people that developed the actual land that people are going to be going and and you know putting their claim or that they put their claims on and they're going to be building up and all of that stuff. Uh to the tech behind you know some of the NFT and the web 3 type stuff to the like you said the marketing team did a phenomenal job. Uh, I don't know. Some guy did a live stream on YouTube or something. I guess that went pretty well. Uh, >> f first first day wasn't so smooth. And I apologize uh for having you guys back. And I really wanted to have both of you
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guys, but I'm glad at least Josh, you were able to get on there and Greg was. If you guys haven't seen it yet, go back and watch it. It's it's timeless. It it it it you can watch it anytime. And if if you think about that process >> that that process had to work flawlessly for five and a half days, 24 hours a day, change from landplot to landplot once a minute and that website updated. And you know, we we had backup plans in case there was any attack or or anything else that was got was going on. >> Should we tell them, Greg, what our backup plan was? >> Yeah, go ahead. So, okay, we did some research and we were stress testing and the live selection page, I would say, was probably our our biggest worry. You know, how many people were going to come watch this thing and, you know, could it be broken if somebody decided to, you know, attack us or what? We tried to put everything in place, but again, until you do it, you just don't know. And so, we actually had a backup
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plan to live stream it on YouTube. live stream like like put it on a computer here, live stream that and then put the live stream on the website just in case. So yeah, we we literally had some crazy contingency plans. Uh but it went off without a hitch. And again, congrats to everybody involved for making that success. >> Yeah. Yeah. And I it's it's good to hear you guys um you guys feedback on it. Yeah. And I think there's there's one per I don't know if I've been involved. I'm sorry. Were you finished? >> No. No. Yeah. Well, I was gonna I was going to say um >> I'm so sad. >> Just the uh the No, the the feedback like it was it was a big moment. Um, so the the innovation here, like I' we've said it before, but this at like there's very few that have done uh a project where you can sell NFTts that represent land. Very few because it's it's it's pioneering. It's it's a new technology, right, that's allowing for
00:21:38 - 00:23:43
this to happen. There's games that have sold land. Hold on. Let let me There's games that have sold land um and they sell it where there's 10,000 people that own this particular property or whatever that may be, but there's very few that have done it in this way where you um you buy an NFT and you're the sole owner of that property. And I would say there's none that have done it to the level of quality uh with a process and an experience uh on par like with with this level of quality and and with the the quality of the graphics and the land and the environment. Nobody has a plot that's exactly the same. They're all completely unique and you're the sole owner of that plot. So I think props to the team, props to everybody involved. Thank you community for hanging in there with us for so long. Um, and you could see that we've delivered. We've delivered on something. It takes a long time to do something with quality and with innovative tech. And so, Greg, I
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think you were going to say something a second ago or something. >> Yeah, I was we were all giving props and I just I know we we might have done it in the uh live in the uh party last week, but Mr. Pink, he and Jeff worked together. It was like they were co-arts on a on a canvas and they they just were going going. Yeah. >> So, we couldn't have done it without their their collaboration and things and uh >> Yeah, they killed it. >> They did. >> I had one other point to piggyback on what Josh was saying. I've seen other projects do this, >> but they also, it's a cookie cutter map. They just take it and divide it into quadrants. Everybody has the same shape and size and all of that. The complexity was that these were individually handplaced >> handed >> in in a method that that made sense like town planning and things like that and the different sizes and the different rarities added so much complexity and it was harder but at the end of the day I
00:23:45 - 00:25:46
am 100% convinced it's a way better product than any of those others that you kind of mentioned before. You know what? You you bring something to light that we could talk about and I think Rob might want to add some to this too. But the way that this the way that the the planning started was or or the execution started. We broke each uh solace. So there's solace one, two, and three. And we built solace one, two, and three by breaking them into 34. Is it 34 zones, Rob? Is that the right number? >> 36. There's There's 12 towns in in the three sectors, >> right? Right. But I'm talking about the the work zones. >> Oh. Oh, yes. The bu Yes, there's there's 36 that each of the maps were split into 36 squares. >> 36 squares. And those those were the work areas where we would build out the geology in that area and each person would focus on one square. And then once they're all done, then we would do a a quality pass, a first, second, and a
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third pass to make sure that the quality is done. And then the testers had to run through all of it and look for all sorts of issues. Um, and this is an an entire eight kilometers basically that could take you hours and hours and hours to explore for three different zones. And then the game team came back, added the individual plots like Scruffy said in the towns. Where are the towns going to be? Where the plots's going to be. Okay, we got to fit enough smalls in this one. We got to break it apart so everything's fairly evenly spread throughout. we've got to. And so there was a a huge amount of work that went into just that. And then Michael took that without us even knowing and builds out the map functionality uh and that was just fantastic. So he took maps uh got the land plot information and put some of that on there and started really building that out. Wow. And then we finally got to the point where okay we are able to now work on what is the algorithm going to be to select this land and how this how's that
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going to work and we had countless meetings on that Rob like >> yeah yeah >> just talking through how are we going to make this as fair as possible how's this going to work when there's future claims if people don't claim what's the deal then we then after all that planning happened we we had to we we made the decision to make the properties movable uh meaning you're not locked to a property forever. You you can have it forever if you stay active and remain active and all that stuff, but now we've gified it a little bit. So then we had to talk about how are we going to make that fair moving them around. Well, you definitely can't have it mid-season because that would get really really funky. Um and we figured all that out. Then we had to go back to the drawing table, revisit the algorithm. Does it still work with that information? So a long process obviously. >> Yeah. And I think what we we made that decision early on when I when I've looked at other land grabs. So some some
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people just just create a map on a screen, you know, use Photoshop and then they sell those little squares, little parcels as they call them. Others do an actual Photoshop map so you can see where things are placed out and and again the the selling those. But we we decided early on we're we're going to sell the land deeds and then we're going to figure out we had we had an idea where they're going to go. So what what that then did is that obviously raised funds then for for us to grow the team and and to to actually build a much better world I think for over and we knew it was going to take a couple of years to build them. So, we went into the Unreal Engine 5 and we experimented with originally we were thinking about maybe Solace was was was going to be 10 worlds. Then it was going to be eight worlds. And then eventually we we settled on three or five and we we then realized three worlds was going to be the the ideal spot to have the different towns. So we then went into the engine 8
00:27:43 - 00:30:08
km by 8 km and we built out these these towns and and Solace one took 18 months to build. Um Solace 2 and Solace 3 a lot less but we were figuring all this out and only then once we'd built Solace one, Solace 2, Solace 3 with 8,000 land plots across all three. only when we were happy that every single spot was was ideal, you know, every every we always said all the land plots are going to be brilliant. And I still think that, you know, every land plot is equal. It's just that, you know, some land plots are more equal than others, which is completely fine. But the beauty is people could go into the game, go actually into the Unreal Engine 5.6 six game run around detect where all these land plots are and and and um you know faux hubris he did a a 9-hour video of going through the whole of Solace in game. Oh yeah, every single land plot. But everybody had the opportunity to actually go and look in game what it would look like. So, not a Photoshop, not a look at a JPEG actually what this land plot and
00:28:57 - 00:31:08
all its surroundings and some of the facilities. I appreciate not all the facilities have been shared yet, but the game will grow. But yeah, you had the opportunity to go in and you know, a lot of people did that. A lot of people did that. >> A lot of people did some serious work. >> It it made it a much a much better process because you actually knew what you were getting your hands on. you knew what the final, should we say, product was going to look like. >> And I gotta say, after I got I got a few properties, landed a few. The one of them that was my favorite to go to. I went to it the other day and it gives you a whole new perspective when you land your property. you've seen your pictures of it in the map and things of that nature, but when you go and you find your property for the first time because you know you've won that property, >> oh wow, that was that was powerful for me. Like it seems cheesy to say it the way that I did, but like it really was
00:30:02 - 00:31:52
freaking awesome. It was like I went and visited my property and I was like this is this is my space. Like I don't know. There's something really exciting about it. Checking it out. checking out and figuring out who some of my neighbors are going to be and and and that sort of thing. Um I have I have uh Ray Racer was was in there at the same time and we discovered that we're neighbors in that area. But like >> it's there's something >> huh I think this is going to be a powerful thing for the for the land. What did you say, Greg? >> Schedule a barbecue. >> Schedule a barbecue. >> I thought you said virtual barbecue. I'm like backyard of my uh I don't know. I I'll bring the corn, you bring the flowers. >> It's I I don't know. And And you you can see that excitement from the community members because they're all sharing it on Twitter and I tried to repost a ton of those. Like every every time I'd see one, I'd repost it. People got probably
00:30:57 - 00:32:58
got tired of my reposting, but I just wanted to spread it loud and and and um it's just like everybody's claiming their properties and the community was so excited about it. And we participated just like the community, you know, we we lost out on a lot of properties as well. We had to put bids with everyone else. >> None of us got a copious because the team the way the team had to participate in the land grab was significantly different. If we wanted to get a copious, we had to try to >> try our luck at at buying one just like everybody else. And uh nobody nobody got one. Those are rare. Um there's a small number of copious plots. I still want one. I'll have to buy it on secondary. But they're a little little pricey. Little pricey. But yeah, so we've got um let's see, where are we at? Esparanza is coming up next. >> Um and I we don't know uh planning wise. We don't know if that will be the next land grab if or if there will be something else uh like a reclaiming of
00:31:57 - 00:33:39
Solace. Most likely the next one will be when we claim uh for Esparanza, which also means that anybody that wants to move their property, they can uh assuming the tech is ready to do this, they can disconnect and reclaim in Esparenza. Why is Rob making that face? We've talked about a lot of this stuff. >> Well, no. Yeah. Yeah. >> I just wish I could see Jeff's face right now. >> That's what I want to see. >> Why? >> Just talking about the tech for moving them and all that good stuff. >> Oh. Oh, yeah. Well, it's >> I think you guys have talked about it. I'm sure. >> Yeah. Yeah. We've This is in the plans. I don't know. This >> No, we haven't. We have. I'm just just No timelines. Yeah, I'm right. Oh, no. I didn't say timeline. No. No. >> There's There's no timeline. Uh, you know, Well, it's when we can have Esparanza ready for that and the tech ready for that. Um, >> but yeah, like that's so so for those of
00:32:48 - 00:34:44
you that may not have been able to claim a property with your NFT, um, there's nothing to worry about. I've seen a good amount of like you're still going to be able to claim, you're still incredibly early. Uh there's going to be plenty more opportunities to participate in the land grab event. That's the beautiful thing about this is they're going to become semi-regular in the near future. So yeah, >> I plan on doing very well in the next one. >> Well, there's exactly one land deed per land one land plot. So that there's no excess, there's no less than. There's exactly one to one. Everybody who has a land plot has a land plot somewhere in game. You just need to go and claim it. >> You're correct. Yes. Yep. Um, and the vision is to have um, gosh, there's there's a lot we can do with the the property tool and and things of that nature. But when we can connect smart contracts uh to our marketplace and allow you guys
00:33:46 - 00:35:39
to buy and sell properties and look at properties that are for sale and that sort of thing, um, it really becomes like our own real estate marketplace. It's it's not it's been a real estate selection tool and viewing tool, but now it's on its way to becoming a real estate marketplace where you can literally buy and sell um and look at the properties that are up for sale and and all sorts of stuff. So, the vision for it is it's we've got a lot more really cool stuff that uh we can do um with this. It's going to be it's going to be fun. It's just going to get better and better. >> Yeah. And those images that we showed are actually in game as well. so that we will have the opportunity in the future to to update them as people grow out their land. That's that's that's going to be crazy. >> Ah yeah, exactly. um we'll have to have some sort of tool for how do we quality control the images that are put up and or or how that but we talked a little
00:34:42 - 00:36:25
bit about that uh recently and and honestly we're all looking at the land right now with nothing on it but very soon in the near future with the next build I believe or it's it's it's coming very soon e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e either the next build or the one after that where um you'll be able to use the apartment uh creating tool where you can customize your apartment and the land creation tool and you can put buildings down on your property. So that that's not far away where we're going to start to see things on the property, which is going to be really really cool. Like it starts to look like you're in a real town with real people in and that sort of thing. Um so not too far off where all of this infrastructure that we've built starts to come to life with buildings and players and then animals running around and then all of the things to do that we're going to be able to do in this world. So, it's going
00:35:34 - 00:37:51
to be it's going to be fun experience. What are we missing here, guys? Anything that we we haven't Oh, data. We need to get to the data. >> You guys wanted to >> the payoff. They're all sitting there waiting. They're like, "Give us the numbers. Give us the data." Um, let's talk about some data. Can you see my screen? Okay. And yeah, we'll probably put another uh placeholder image up here. Um, but here here we are. So on this first section, you can see Greg, you want to talk us through this? >> Sure. >> Okay. >> Um, I probably need some help with story. Um, >> okay. Sure. >> But, uh, but obviously what this is telling us is this is a very simple one. Uh, this is just kind of if we look at all the sectors, sorry I'm a data guy. I have to call it by its name. If we look at all the sectors, uh we saw that uh 98 of all of the plots in Solace one were um were claimed. That means what what claimed means is it went through the
00:36:42 - 00:38:53
selection process and it was assigned >> 98% >> 98% which is awesome. And then I think we were all a bit excited about Solace 1 and so we saw that obviously we've seen that uh drop off over Solace 2 and Solace 3, but still 80% 79% on Solace 3. That's that's >> that's yeah I mean I think we would have been happy with 79% overall. So um this that's that was exciting. So >> yep, I agree 100%. Um, let's see. Make that a little bigger for you guys. Okay. Um, really good stats there. I was I was actually surprised by that just because we didn't know, you know, obviously I'm I consider our community very special and you guys have just stayed with us for so long, but we really didn't know how many have we lost from like so long ago when it was just such a really long bear cycle. It was it was hard to be able to tell. Um, >> we had a lot of people come back. We saw a lot of old faces return as well as some new ones in the chats. So,
00:37:48 - 00:39:40
>> that's a good point. Yeah, we saw a lot of increased numbers in Discord, a lot of new people talking, a lot of Yeah. Yeah, that was it's been great to see that. It kind of pulled people out of the woodworks that that didn't know um what we've been up to. Um and and now they see um Okay, so this is a new tab, Greg. What's this? >> Yeah, this Yeah, these are just the sizes of the plots over all the sectors. Um so, I think there's no surprises here. All the copiouses are gone. 92% of the epics got >> I think that was a surprise to to know that >> was a surprise to me. >> Yeah. All all the all the copious plots in in in Solace have gone. I mean that's that's a great turnout. >> I mean that was 100% of them have been claimed. That's uh it I mean it makes sense that the most valuable uh properties people are are you know showing up for but like I still would have thought somebody that owned a copious that got you know distracted by
00:38:44 - 00:40:58
the bear cycle wouldn't have wouldn't have come in and shown up for the claim but um >> there's still some more copious out there. I mean there's obviously more copious inspir >> but I mean that's great because I mean you know >> that's the biggest >> agreed. Okay. Um so then 92% of the epics and largestes and then 89 and 86. That's really really solid. Okay. Then let's go to claimed percentages sector and size. What about this one? So this one I I really didn't look at at at these closely to extract information out of them yet. But essentially this is kind of did we see any differences between between the sizes in each of in each of the sectors. So um obviously Solace one had a high claimed rate. So we we see that as hundreds and hundreds and uh almost 100 and then uh >> yeah and look and look at that if if when when should I say not if when we reopen the the land claim on Solace one there's there's literally 15 medium
00:39:51 - 00:42:13
plots available. There is 19 small plots. That's it. I mean that's not going to last five and a half days. That's that's going to be very very Solace is almost Can you imagine the activity in Solace with almost 100% land plots? Um >> claim >> that's exciting. >> I'm I'm busy. Crazy. >> Very exciting. Okay. And then um claim percentages by sector and district. >> Oo. >> Okay. So yeah, the districts we have four districts per >> Yeah. uh for person. Uh so um yeah, I guess you guys can look at this and >> this is the story part that I uh >> yeah, it looks like the deep lakes um district is is pretty uh pretty popular with 100%. Well, all of them did really well. Uh Edgeside Cliffs, man, their marketing team was was struggling. They they they came in with a 71%. >> That's that is interesting. But I wouldn't let I wouldn't let this put anybody off get in a property in one of these districts. When we do open up
00:41:02 - 00:43:24
district versus district and town versus town um competitions, the way we're going to run it is it's going to be the the top 100 or or so that are going to count towards the performance of that district. So, you won't need 100% of that district um populating and and and doing those competition. >> Yeah. And that's a great point, Rob. >> Don't worry about that. You you >> Yeah. Yeah. So, if I'm making a little fun of Edgeside Cliffs here, but to to to your point, >> everybody that has a property, >> you're so like this is a very small community really. like in in the grand scheme of gaming, web 3 uh is is is so new. You guys are so early. So what you can imagine when we open the doors to mainstream and we start getting the main that's the giant market share that we have really not tapped into yet. We open the doors to that, >> what happens to some of these properties and the property um you know you guys are in a great spot. So I wouldn't worry
00:42:14 - 00:44:30
at all. uh to Rob's point and also wanted to add that as well. Um this is uh incredibly early so being able to claim now is is is amazing. Okay, >> it one one last thing I I did notice >> looking at the at the contrasted numbers Kenyan Run in Sol 3 is 20% higher than than it's than the the other districts and I'm wondering what was the draw with C Canyon Run? Who was the marketing team there? Uh, you know, >> maybe they know something about the law that that that that's been leaked out. Who knows? >> Uh, I defin I think I'm I'm remembering Canyon Run and claiming in in that area. >> It's a good question. You know, you've got guilds participating >> um in all of this stuff and and what is their what is their reasoning uh for for one area over another? Um or is that just random? Is that non-g guild related? And that's just people were attracted to that part of Solace 3 when it came down. So I think the order of the algorithm was one, two, then three.
00:43:21 - 00:45:20
So if you can imagine, you still got some NFTts left and you're trying to win a property and and you're now down to Solus 3. Maybe that was the area that first drew people's eyes when you look at the Solace 3 map. >> I don't know. It's it's a good question, Greg. Um, okay. Next. >> I'm sure there's something that's happened on that castle run. Let's go let's go down to the Sols 3 and on on this one. This this will break it into towns. Was there a specific town in Canyon Run that was really high >> actually? Yes. Crystal Falls. Look at that. >> Hey, >> Crystal Falls and Ivy Creek. >> That was my That's my favorite one, too. That's my favorite town. >> Um, okay. When I did manage to get a property in Crystal Falls, >> it'd be interesting to see what happened in Fox Hollow. Where's Fox Hollow? >> 217 >> 97%. Lovely. >> Wow. >> Lovely. Lovely. >> That's an A.
00:44:20 - 00:46:38
>> For those of you keeping score at home, >> let's see. Oh, 99% Chris. I Hey, Rob. My town's uh if you might want to talk to your marketing department. We we'll be planning. Don't worry. >> Rob is not shy about competition. Rob is not shy about competition at all. We have good ones going in the uh pool and billiards area. We That's uh we're we're currently sitting on a tie score. >> Um okay, this one, what is this one, Greg? Um >> I don't remember. >> Claimed sector, district, town, and size. Oh, it's just breaking down into a lot more detail. >> Okay. Um good data >> scared you from a lot of that. >> Okay. Um >> and this is again >> the interesting here thing here though I did add uh oh this is the competition. >> So this is so if we wanted to sort by um the sort by I sort by uh column G I think. Did you want it like that? >> Yeah. If you go to the bottom, you'll see the the ones that had the most
00:45:38 - 00:47:49
competition. And what this competition number means is it reflects the um Oh, you That's fine. We This is how many So, whenever we're going to the competition and um we take the highest uh rarity of of the NFT. So if we just take all of the cont all of the entries from the highest rarity and pulled them all out there would there would have been in small stone there there was an average of 64.18. >> So that was the most contested town. >> Yes, that was the most contested town. >> Very interesting. What was the first town? Was the first town Rocky Fields? It might Could that have happened this one? I'm going to have to look back up. first. Wait, what do you mean first on this list? >> Yeah, actually that was in that sizes in there, too. So, it's not only Rocktown, it's also there's also a size. >> I'm sure it's probably a small. So, >> very interesting. So, these were the most competitive, the most bids, the hardest to get. Uh,
00:46:46 - 00:48:41
>> yeah, >> your your least chance of getting a property were were these. >> We should make these numbers um public because I know people like like numbers. Yeah, we can do that. We need to get this into a more viewable doc. Um, definitely uh more marketing friendly doc having to go through and slow the video down and copy them one by one. >> Yeah, >> I think that the max competition for each of the uh is kind of interesting. 300 >> was the most competitive. Interesting. How is that possible? I'll bet I know >> people were placing mythics on Solace one and other people were sitting there going, "Oh, well, I don't have a chance or legendaries." So, if they had a lower rarity, maybe they thought they had a better chance in Solace 2. >> Oh. >> Oh, yeah. That's a good point. Great point. Uh, but Solace one was, you know, 98% claimed. >> 99 somewhere around there. >> Somebody will break these numbers down
00:47:43 - 00:49:51
and I'll be very interested in that episode. Um, entries count by >> Yeah, this is Yeah, you wanted this one. >> Wow. >> Yes, I did. >> Yeah. >> Uh, so Milfield got the most entries at 900. >> So, this is an an in is that an individual property? It is. Yeah. So, that's an individual property in a town. So, property ID 1690 >> had 900 claims on it. Wow. >> Wow. >> 900 for one property. What does that property look like? >> Odds of getting whoever got that property, the odds of getting that property were incred. It must be a pretty attractive >> one in 900. Yeah. >> Yeah. >> Well, probably one in however many. >> Thank you. >> It's actually uh not >> I'm here for the easy math. I just want to let you guys know. >> It would be it would be the uh >> it would be the mythics, right? So, would you do one in however many mythics were on it for your odds, I think. >> Yeah, I'm just kidding.
00:48:47 - 00:50:55
>> Um, but wow. >> But what was surprising for me is that on on some properties that because the way the process worked is you could put your NFT, whether it whether it was a common, uncommon, rare, legendary, or mythic on as many land plots as you wanted, but as soon as you actually became successful, you were then taken off. Uh, so that meant that some some properties might have had say 900 claims on it, but when it actually got round to that property, there might have only been half of them left or a third of them left. And I think >> that's a good that's a good question. What was interesting was was when you look back and and and yeah, somebody will will put all this data together. You you will have a couple of plots that are mythic plots that sandwiched in between those which technically probably had mythics on them. Those mythics went. So you will have people that maybe have common or uncommon or rare land plots sandwiched in between mythics. Th those those were
00:49:51 - 00:52:02
>> there goes the neighborhood. They must have woke up and thought, "Wow, how did I get lucky here?" Because those mythics are dropped a legendaries are dropped off earlier. >> I mean, there were some properties where every property that I went to claim was waterfront or mountainside. Um, idea, but like for the most part, 90% of my claims had a scenic view. That was what I was going for, you know. Well, I Well, I'm I'm an urban fox, so so I like to be in the center of places. >> Uh, what was I about to say? I lost my train of thought. >> Trains when trains. >> Trains when trains. Um, well, regardless, the event was a remarkable success. Uh, thank you for getting us that data, Greg. That's >> really fun um to see that. And >> uh crazy how popular some property Oh, yeah. That's what I'm you. There were some plots that I went to when I was uh uh looking for mountains, looking for rivers, all that. And I would look and
00:50:56 - 00:52:38
see the pending claims on it. And I would see that there's like 40 mythics already trying to claim this thing. And I'm like, I don't have a mythic. All right, I'll put claims down just in case because like Rob said, if somebody wins, it drops off. So if it if all the other mythics got claimed and then I have a shot at it or whatever. But yeah, it was it was crazy to see the amount of claims on some of these properties. >> I wanted something near a waterfall, but I I guess I should have known better. So instead, I just stuck to the rivers and valleys I'm used to. >> I got one near a waterfall, man. >> I'm gonna come visit. I'm gonna come over to your house. We'll barbecue. >> Come by for Yeah. barbecue. >> Like it >> game of pickle ball. Fly fishing. >> Name of pickle juice. You know, whatever. >> Yeah. Yeah. Yeah. Jar. Yeah. Um, oh man, I can't wait until we have fly fishing in the game. I need to go fly fishing
00:51:47 - 00:53:44
soon. It's been It's been too long. Okay. >> I mean, everybody has jetpacks, so we It makes a whole new meaning of fly fishing. >> Wow. That's true. Wow. That's interesting to >> Don't drink and fly, kids. >> Yeah. Yeah. >> Um, >> yeah. especially in the new build now that I think what we haven't spoke about is what we um may maybe that's we can segue into into Scruffy can tell us some of the stuff that he's been >> he's been interested in. >> Sure. >> Well, I certainly could. I don't want to derail your the whole the whole stream though. I mean, I could be here for another hour and and and I know you guys still want to get to like community questions and things like that. Plus, I believe there's a a leak, so but I'd be happy to come. thought the leak was Greg's hair. >> Perhaps it is. I don't know. That was an early leak. >> If so, >> I didn't mean to leak it.
00:52:48 - 00:55:36
>> So, um, no, Scruffy, you can talk a little bit about the next build if you if you want or what what >> Okay. Well, >> yeah, I'm I'm I'm thinking um some of the new mechanics. Yes. So, I hopped in today. Uh, we had we had a couple of technical things that we had to sort out or whatever and I hopped in today and we finally got them sorted and I was able to die. I'm not going to lie. >> I was able to fly and then I was able to die. >> Yeah. Good. >> Mhm. Yeah. You drop from too far. explain the very first time is is you don't expect it, do you? >> Oh, no. I expected it because I knew it was coming. But there there were two big things that I was looking forward to in this particular build prior to the next release. And that was I had heard rumors of also the need system >> and I may have seen an advanced version of it and I may have we we may have in our meeting earlier tested it out and it's quite it's quite entertaining. It's quite pleasing and
00:54:10 - 00:56:32
gratifying to go take a drink, maybe have your liquid be refilled. >> If you're wandering around too long, you Oh, I got a great story. I I hope I can share this. If not, you guys can cut it out. But >> yeah, >> Matt was in there and he was shooting a marketing video and we were redoing uh some shots of the character creator and uh you know he was in there for a little bit and it came on and it said you died and it turns out that Matias had left the need system on while you're in the main menu. And so what I believe happened is he either starved or uh >> yeah, he heated got dehydrated and shriveled up and and died because it was still going on in the menu. Those are the fun little things we get to work out or or whatever. But yeah, just creating his character and all of a sudden, boom, you died. And I thought that was hilarious. I don't know. That would just >> Hey, that's that's awesome though. Uh that's exciting that we have that
00:55:22 - 00:57:11
coming. Uh that there's so much that we have coming to look forward to. It's very exciting. >> I do have a question about that actually. Actually, it's not from me. It's it's a community question. It is from Lord of the Corn. >> What a segue. >> Yeah, he he wants to know when new build. >> Uh I don't believe we give dates on this show. Uh but I will just say probably not not in the not too distant future. >> Within within how many days would you give it days? >> 30 days. >> Probably within 30 days. I I would I think that's a pri safe bet. Is that the company line? >> If the 30 days is like the pri prior 30 days, then if we're going with a similar definition of how 30 days comes out, then yeah, we're we're looking. >> We're definitely trying to get a couple of builds out this year. So, if we're going to get a We're in Q4. There's not many days, not many days left. >> We're really shooting for
00:56:18 - 00:58:03
>> There's not many 30 days left. >> Yeah, we'd really like to hit two more. Um, but there's about 600 things as, uh, I heard in a meeting this morning that need to be resolved for this next build with, you know, like little bugs and things like that. Um, >> I think this next build will um the there next build is really important. It's It's I think it's a game changer. >> It is a game changer. >> Well, and just just so we're all on the same page, you you guys mean release. David gets on us all the time about the difference between build and release. Like release is what we release out to the public. >> Sorry. Sorry. You're You're right. We mean release. But yeah, >> people people they come to me and they're like they're like, "Wait, wait. We got a new build coming this week." And I'm like, "Yeah, dude. We have a new we build every two days >> all the time. Like what's the deal?"
00:57:11 - 00:59:25
that they think it's a release and all, but but yeah, I know I know I knew what you guys meant. I'm just clarifying. >> Yeah, we're trying to get two public releases out this year, of which the next one out is going to be talked about a lot. >> I do not disagree with you, sir. >> All righty. Well, >> like I don't game stuff. I don't I'm in the dark. Slide me some pizza. >> Well, you're playing a part in that one, Greg. I believe >> everyone shuffles around uncomfortably. >> You do have a part in this one. >> You got stuff. >> Well, thank you, Greg, for joining. Uh, I know you didn't want to with that beautiful um head of hair that you have, but we appreciate you sharing your story with us there. >> Actually goes along with your background quite nicely. Scruffy, thank you as always. Your choice of beverage is topnotch. Hot dog water, everyone. Hot dog water. Go try one yourself. >> It's the new Coke.
00:58:17 - 01:00:26
>> Yeah. Yeah. Absolutely. >> Okay, Rob, I got a question for you from Invictus of the Nights. Is a two-player game a possibility? I'm not sure if the research says it is worth the time to set up or even if this would take a significant amount of time, but it would allow folks in the same household to play without needing two rigs, but the target market is probably solo players. Just thought I would ask. >> Um, I mean, two two players. It reminds me of of the old days obviously with, you know, with with the consoles. Um, >> Golden Eye, >> the Golden Eye era. >> Yeah. And we at the moment we're concentrating on definitely multiplayer but but single single controls on an individual PC. Um there's no reason why in the future we couldn't do that. It would get extremely complicated. So it it probably wouldn't be in the main game. Who knows in the custom domes potentially. Um but I I don't know. I'll just leave it on speculation. I'll just say it's easier
00:59:22 - 01:01:17
at the moment to have single a single >> be quite a bit farther out. Yeah, a lot of complexity there. Um, when you started off to build the way that we were building, it's a lot of complexity to add it and go back in a different direction. So, it's a good it's a good point, but good question. And man, Golden Eye days, oh goodness, four of us in my uh college house playing that game till four or five. You know that game originally was single player and they made it multiplayer in less than 30 days. It went from one to honestly that's the true story. >> Really >> incredible. Yeah, they had some genius programmer. >> Huh. Interesting. Very interesting. All right, one more question for you, Rob. When remaining land claim some, this is from Empire. Some miscalculated, picked the wrong strategy, or had too high expectations to what plots they can get, but they still want to claim the remaining spots. Could it be ASAP on a Sunday? Meaning, maybe one day should be
01:00:20 - 01:02:24
enough. Asking for a friend. >> Well, I I think it's a really good question and you know, earlier in in this in this episode, I raised my eyebrows because you said that Esparanza was coming next and and I always thought that we were going to have another go at this. So, >> no, no, I didn't say I I wasn't saying definitely Esparanza is next. I said solace that we could have another Solace one potentially before Asparanza, but I wasn't sure. So that's that's the answer on that. >> I I would hope I would hope before the end of the year, but I mean that's up to that's that's up to >> us to get together and and decide all those different factors. >> Yeah. Yeah. Okay. Sounds good. Uh the >> Yeah. Talk us through the leak, Rob. >> So we are calling this what we've seen in the past. This this is the enforcer. So So it's it's the robot um that comes through the rift. Um Jillian designed these and created them. And so she's
01:01:21 - 01:03:27
created the light version and she's created the medium one and now she's in she's created the heavy enforcer. So that's what this is called a heavy enforcer. >> It's actually part robot part organic matter. So if you look at the >> the the part underneath the shell there, you could see the head where the organic matter is, but yeah, >> like a metal endoskeleton. >> Yeah, >> I don't think there's no human tissue on the top of it. So So we're we're not going not going there, but the this has more underneath. >> Yeah, has more armor. So more things you have to shoot up. Um almost looks like wings on on the back of it. that's that's protecting that area that that on on the light version doesn't have the these kind of wings protection. So So I I I think I think it was suggested that that might be a weak spot, but we don't know until till we actually get in and try and figure these things out. What it would be interesting, I don't think we
01:02:24 - 01:04:36
have an image, but when you put these together with the light, the medium, and the heavy, this is actually quite a bit taller than the light version. But all three of these, to be fair, will come in different sizes anyway. But I mean, this this is definitely um this this this guy's mean. And imagine that at night with all those lights lit up. >> Yeah. Scary. Well, and and and this is a preview of what you're going to be battling when the rifts build. >> Yes. >> Is opened up. And that is what we are hoping for this year. >> Yeah. Hope. Yeah. >> If we can get two out, then the rift's release will uh bring this joyous fight to your doorstep, so to speak. Scruffy, what do you think about it? I think it reminds me I don't know if you guys ever saw Robocop 2, >> but it was a man machine kind of hybrid in there and it reminds me of that and I I can't wait to just blow those suckers away cuz like you know when you're watching a movie and you're a kid, you
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just watch it and you take part. But to actually be in there and laying waste to that guy, I'm down. I'm I'm ready. Let's go. Yeah, I Greg >> probably want to take it on maybe maybe on some awkward land because look at looking at those those feet there. >> It may not get around well. >> Yeah, it might not be quite so but who knows that they might not those literally might be wings. The the thing might have jetpacks on it. I I don't really know. I haven't seen it in action. Who knows? >> Maybe it's been drinking Red Bull. >> That would give it some wings. >> Greg, your thoughts? You're muted. >> I hope they're on my team. >> Yeah, they're not. They're not. >> They're definitely not, unfortunately. But yeah. Okay, this is going to be exciting. Those are really well done. And uh >> Yeah, they are. >> Greg's gonna get in there and reprogram them to where they're on his team.
01:04:31 - 01:06:33
>> I can totally see him try to do that. >> Nice. Nice. Greg's hacked into the back end. Yep. if your username is >> All right. Well, that's a pretty awesome conclusion for this episode 142 of Kopi Cafe. Thank you guys for joining us. Always good to have you. Um, thank you for the hard work you did on the land grab. Wow. Knocked it out of the park. That's an applause from the whole community to you guys, to Jeff, Mr. Pink, and uh the marketing team as well. So thanks everyone and uh we'll see you in the next episode. Copy Cafe. [Music] Yeah, I'm in a game all day. Game [Applause] say the song goes away. Faster than a torpedo. Ride through like a mosquito. [Music]