Equipable Asset
Appearance
An equipable asset is an unofficial term for assets that can be inserted in a character avatar's equipment slots to provide different utilities to the character or just cosmetic improvements to the avatar.
Slot use
Depending on which equipment slot they use, equipable assets can be categories as:
| Character Slot | Equiplable Asset Type | Description |
|---|---|---|
| Head | Headwear (Hat, Head Device, Helmet) | Provides stat bonuses or utilities (headlamp, etc.); |
| Outfit | Outfit (Casual Outfit; Combat Outfit) | Provides stat bonuses and expands character storage; |
| Feet | Footwear (Casual Footwear; Combat Footwear) | Provides stat bonuses or utilities; |
| Wrist | Wristwear | |
| Pack | Pack (Backpacks, Jetpacks) | Provides expanded storage and flight; |
| Accessories | ??? | Provide a boost or ability; |
| Tools | Tools | Provide access to gathering or crafting mechanics; |
| Primary Weapon | Gun Weapon (Assault Rifle, Machinegun, Submachinegun, Shotgun) | Provide access to combat game mechanics; |
| Secondary Weapon | Gun Weapon (Pistol) | Provide access to combat game mechanics; |
| Consumables | Consumable (Drink; Food; Medi-kit) | Replenishes Health, Satiety, Hydration stats; |
Permanent/Consumable
Equipable assets, depending on availability after use can be:
- Permanent: The item is not consumed after use;
- Consumable: The item is consumed after use;