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Smooth Operators

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Episode 153: Smooth Operators
Air Date 2026-04-10
Guest David (Game Director)
Video Watch on YouTube
Runtime 67:59
Topics Testing ChallengesEconomy SystemsOperator BundleGame LoopsGame Features
Drinks
Rob's Drink Yorkshire Tea
Josh's Drink Diet Dr Pepper

Summary

In episode 153 of Cafe Rise, the Infinity Rising development team, including Rob, Greg, Josh Jones, and guest David, provide detailed updates on the game’s progress, upcoming features, community engagement, and the next tier sale called the Operator tier. The episode highlights the ongoing growth and evolution of Infinity Rising, emphasizing the importance of community involvement in both testing and culture-building.

The team discusses the imminent release focused on introducing apartments—a major feature allowing players to claim, furnish, and customize their own living spaces with over a thousand items. Alongside apartments, safe zones are being implemented to protect new players from early hostile encounters, complete with a bounty system that penalizes aggressive players and enables consequences for their actions. Future updates will include prisons and more complex social consequences within the game.

Other gameplay improvements include enhanced shooting galleries with moving targets and multiple difficulty levels, a new PvP deathmatch arena within the global map, and an expanded delivery mini-game featuring interactive puzzles. The crafting system is set to dramatically expand with over 400 new recipes, signaling a deeper and richer player-driven economy.

David then presents the Operator tier, the next sale phase offering exclusive gear, vehicles, and weapons tailored for “operator” style play—focused on working the economy and moving goods rather than purely combat. Notable assets include new weapons with realistic and custom audio, unique thrusters for fast mobility, cargo mounts called LoadRunners, rugged backpacks, and large cargo ships like the Cloud Barge designed for bulk transport. The iconic AF88C Dongo fighter jet, a vintage anti-gravity aircraft with disabled weaponry, is also revealed as a rare and coveted asset within this tier.

The team addresses community questions, clarifying player goals for the alpha launch, future plans for mining, woodworking, and fishing, and the potential for player-driven economic activities such as owning businesses or disrupting supply chains. They emphasize the vision of Infinity Rising as a digital civilization with dynamic economic systems, political elements like town governance and protests, and emergent social gameplay.

The episode closes with an invitation to join the community Discord, engage with the game, and participate in the Operator sale, underscoring the collaborative nature of development driven by player feedback and enthusiasm.

Highlights

🎮 Major upcoming feature: personalized apartments with 1,000+ furnishing items.

🛡️ Safe zones and bounty system introduced to protect new players and regulate PvP.

🎯 Enhanced shooting gallery with moving targets and multi-level challenges.

⚔️ New PvP deathmatch arena enabling team-based combat within the global map.

🚛 Delivery mini-game upgraded with interactive puzzles and drone-like carriers.

🔥 Operator tier sale reveals exclusive gear, vehicles, and legendary weapons.

🌐 Vision for a dynamic digital civilization with player-driven economy and politics.

Key Insights

🏘️ Apartments as a Core Social and Gameplay Hub: The introduction of apartments is a transformative feature for Infinity Rising, providing players a personalized space to express creativity and identity. With over 1,000 items and extensive customization, this system not only deepens immersion but also encourages long-term engagement. The developers acknowledge that bugs are inevitable due to complexity, positioning the community as key testers in iterative refinement—demonstrating a player-inclusive development philosophy.

🛡️ Safe Zones and Bounty Mechanics Enhance New Player Experience and Social Order: By implementing safe zones in key areas like Toledo and Solace, Infinity Rising aims to mitigate early player frustration from griefing and unrestricted PvP. The bounty system adds a layer of consequences for hostile actions, encouraging balanced play and emergent justice via security bots and player hunters. This dynamic fosters a more sustainable social environment, essential for onboarding new players while preserving PvP excitement in designated zones.

🎯 Diverse Gameplay Modes Foster Player Skill Growth and Variety: The shooting gallery’s upgrades with moving targets, multiple difficulty levels, and multiplayer-friendly design reveal a commitment to varied content catering to different skill levels. Similarly, the deathmatch arena within the global map introduces structured PvP combat with team-based competition, expanding player interaction beyond open-world encounters. These modes provide safe spaces for players to practice and compete, enriching gameplay depth.

🚛 Delivery Mini-Game and Cargo Systems Lay Foundations for a Robust Player Economy: The delivery game’s evolution—combining navigation, timed puzzles, and an innovative following drone—signals a blend of fun and functional gameplay linked to economic activity. The design supports cooperative and solo play, hinting at complex logistics and trade systems. This ties into the broader vision of a micro-to-macro economy where players not only fight but also build, trade, and sustain the world.

🔥 Operator Tier Sale Targets a Player Archetype Focused on Economy and Logistics: The Operator bundle is curated for players who want to “look serious” and contribute to the economic backbone of the world. With assets like the LoadRunner mounts for cargo transport, thrusters for rapid movement, and the Cloud Barge for large-scale hauling, the tier emphasizes utility and style. Exclusive weapons with authentic recorded audio enhance immersion, while the AF88C Dongo fighter jet ties into the game’s lore and adds prestige.

🌲 Future Systems: Crafting, Mining, Fishing, and Dynamic Economy: Crafting will see a massive expansion from just a few items to over 400 recipes, marking a significant step toward player-driven content creation. Mining and woodworking will follow, integrating resource gathering into the economy. Fishing, while complex, is planned as a unique mini-game adding environmental interaction. Together, these systems aim to create an evolving, living economy where player actions impact supply, demand, and possibly politics.

🏛️ Emergent Social Systems and Governance as Part of Digital Civilization: The developers envision Infinity Rising as more than a game—it is a digital civilization with player governance, political protests, and economic competition. The idea of players influencing town taxes, protesting corporations like Burger Barn, or disrupting supply chains points to innovative emergent gameplay. This level of social simulation is rare in games and could foster deep player investment and storytelling driven by community actions.


Transcript

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00:00:05 - 00:01:05 [music] Heat up here. [music] Hey everybody, welcome to Cafe Rise. This is Rob, Greg, and Josh Jones, and we're telling you what's happening in the world of Infinity Rising, keeping you guys, our community, and hopefully our new community that you are seeing this for the first time, up to date on what's going on in Infinity Rising and this game that we are building and this community of wonderful people that uh is


00:01:03 - 00:01:35

 joined together around our mission of   just entertainment and fun. So, glad   you're here, glad you're watching. This   is episode 153.   We've got some fun stuff ahead today.   I'll just be brief on this part. We're   going to give you some game updates, a   few little updates there, and then we're   going to have David on for a second   segment where we talk about the upcoming   next tier and what assets are going to   be available in that.


00:01:28 - 00:02:02

And that should be   opening today, uh, if it hasn't already.   Um, so fun stuff there. Okay, Rob, what   are you drinking?   >> Well, today I've got a good old   Yorkshire tea in my um He who dares wins   >> and horses cup this time next year,   Rodney   this time.   >> Nice. Very nice. Very nice. Looks Looks   good. Well, cheers.


00:01:56 - 00:02:40

I'm uh   drinking a good old diet Dr. Pepper.   Diet.   >> I don't think I've ever seen a white can   before.   Not the healthiest, but it's pretty darn   tasty.   Okay, so um fun stuff. Well, the the   trailer I saw in the notes, uh up to 75K   views. We did put a little bit of   marketing spend on that, but a lot of   that is due not to the marketing spend,   but you guys helping us kick it off and   the viewing timing uh that that like   people are watching it for for a long   time.


00:02:36 - 00:03:08

So, the algorithm is picking up on   that and things are working together   very well with a little bit of promote   to kick it off and get it a lot further.   So, um, I would love to ask you guys,   our community, to go   >> and just go back to that video, watch it   again, leave a second round of comments.   Let's just keep the comments growing on   it and and and tell YouTube basically   that, hey, this is still engaged and   still, you know, people are coming back   for a third and fourth, you know, that   that kind of thing.


00:03:04 - 00:03:31

So, if you guys can   do that for us, that would really help.   Um, and yeah, well, while we're on it,   for anybody here that hasn't discovered   us yet, if uh this is your first time to   watch Cafe Rise video, please uh   subscribe, uh like it. Um help us get   the the word out there about this game   and above all find our Discord   community.


00:03:26 - 00:04:04

Um you can see all the   information in the description, but join   our Discord community. the the community   is one of the biggest strengths that we   have uh along with the amazing game and   amazing team. Um it's pretty amazing.   Rob, what I've been watching week after   week after week is new people coming in   to our community going, "How do I play?   What do we do?" You know, and our   community, welcoming them, um showing   them where to go, getting them game   demos on the fly.


00:03:58 - 00:04:24

Uh we have amazing   people here that are just excited about   what we're doing and it's created a very   fun culture which is exactly what we   wanted to do from the get-go. I mean we   are building a game. It's supposed to be   fun. So we want a fun community. We want   a fun experience all the way through as   much as we can.


00:04:18 - 00:04:44

AAA quality experience   uh all the way around from from coming   in the gates to creating your account to   uh joining our Discord community to   participating in our marketplace or sale   events uh to playing and running around   with the in the game with your friends.   You know, that's what we're going for.   >> We're we're always in Discord, so so we   see what's going on.


00:04:40 - 00:05:12

And we've actually   been discussing maybe having some kind   of weekly tour or or or some some kind   of a scheduled tour that that that we   can point people to.   >> Yes. The one thing I don't want to do   with that is uh prevent um the on   the-fly tours.   >> Yeah.   >> So, as long as if we have a scheduled   tour um we're not losing that on the-fly   tour effect, uh then I'm more than happy   to have something scheduled.


00:05:08 - 00:05:27

And we and   we've recently put in the quest system   that takes people around for for that.   So so you don't need a tour. It's just   in case you you know you want to come   and meet some of the community and and   and you know see how they   >> It's a great way to get to know people,   meet people and get involved.


00:05:24 - 00:05:48

Um so I   highly recommend it. If you haven't   played the game, jump into our Discord,   uh download it and um yeah, well it's   gated right now, but the community will   show you how to get uh into the game as   well. Um there's ways there's hacks. Um   so not really hacks, but you know, hey,   there's a way to get in.


00:05:43 - 00:06:10

So, um what   else? We've got   a lot of community music has been   >> Yeah. This last few weeks,   >> people are having some fun with Suna. Is   it Suna? Something like that.   >> Yeah. Yeah. It's a that's a powerful   very powerful program. There's no doubt   about it. very powerful use of AI and   they're making some fun stuff   >> for sure.


00:06:09 - 00:06:27

 >> I mean that that's to be fair that's how   Seven got started with us because he   started making tracks for us   >> and then and then we jumped all over   that and and asked Seven to come on   board, didn't we?   >> Yeah. Yeah. He he made some amazing   stuff and a lot of that that was the the   way that he did it.


00:06:23 - 00:06:48

It's a little   different though because he would find   tracks that he absolutely loved and then   um and he would have his words and his   song and his inspiration that he was   writing. So he would write it out.   >> Yeah. None of that   >> and then perform it himself.   >> Yeah. Seven.   >> So yeah, he was he was actually doing a   lot more um on his end.


00:06:42 - 00:07:10

Um incredibly   talented and you hear some of his songs   in the game. So   >> yeah. Um, and we've discussed getting a   Spotify channel up with some [music] of   the game music at some point. We'll   we'll do something like that. But   >> yeah,   >> the the soundtrack [music] to this new   trailer is going down really really   well.


00:07:04 - 00:07:33

And um we actually heard a   different version. Do you remember the   the other day?   >> Yeah.   >> It's like an 80s Miami   Vice kind of [music]   >> I loved it. I loved it was   >> I'm going to stick with the original   version myself.   >> I I love this.   >> It was It was fun. It's fun.   >> Might have to play at a watch party one   day.   >> Um so, so game updates.


00:07:28 - 00:07:55

Uh take us   through what you got. There's some   there's some fun stuff in the works.   >> Yeah, I mean we we've spoke about this a   few times. Let's just get get my notes.   The um the the release that's coming up   very very soon. I want to say [snorts]   30 days. Um   >> Thank you.   is is all about the apartments.


00:07:50 - 00:08:19

So, the   apartment is is the biggest feature that   that's coming in in in that new release.   And um so we're testing them at the   moment. We you can come in and claim the   apartments. Everyone will get a free   apartment, but also those people that   have that have purchased an apartment,   they they will be able to to to have   their their own larger apartments.


00:08:14 - 00:08:48

Um,   so, so, so it's all about the apartment   and being able to,   um, what's the word? Furnish them and   and put your walls up and put your items   where wherever you want them in there   with with like the building kits. So, so   that's going well. We've got over a   thousand different pieces that that the   community can um, put together all all   different items from like stoves, beds,   well, anything really you can you can   think about putting in a house.


00:08:44 - 00:09:13

So   that's that's coming.   Testing is going very very well on that.   We did some rejiggering of the back end   that's caused like the slight delay of   of of this release coming out, but we're   we're getting through the majority of   that. So So that that's coming.   We've also built safe zones. So the safe   zones are coming.


00:09:07 - 00:09:29

So, so the way these   work is when you go into an area that is   that is safe as in you don't want people   to kill you because as soon as you come   into the game, the last thing that you   want is to somebody to start killing and   your first impression is, you know, you   you you can't go anywhere cuz you you're   constantly being shot.


00:09:25 - 00:09:50

So, we will have   safe zones in Toledo. We'll have safe   zones in Solace and all over the place.   And and the way they work is   if somebody comes in and shoots you,   they'll kind of be like a warning and   say, you know, this this is not good.   And if they continue to do that, and if   and especially if they kill you, they   will then have a bounty on their head.


00:09:45 - 00:10:12

M   >> and a bounty on somebody's head means   you yourself can then go and kill them   and you won't get any consequences   because there's a bounty on their head.   But also the security bots will be after   them and and all kinds of of good stuff   will you know try and correct that   behavior and then in a future build   um not this current one but in a future   build.


00:10:10 - 00:10:28

 >> So you cover what's in this current one   and that's being tested now.   >> Yeah. So the Yeah, the safe zones are in   there and they're being tested now. Yes.   So that's that's in this one. Then in   the future, we'll take that a little   step further. We are at the moment   building prisons.


00:10:23 - 00:10:54

So I think they still   need to get the painters in and and and   make sure all the locks are secure, but   in a future build, we will have prisons.   I've seen tons of artwork being pushed   um every other day. So So we're actively   working on on the layout of of the   prisons. We al also have and I think a   lot of people will go to prison on   purpose because within that whole prison   experience we have a game that a little   mini game that's probably been ready   now.


00:10:53 - 00:11:09

 >> Absolutely. Will people will go to   prison on purpose? [laughter]   >> Yeah,   >> there's a game in it. But go ahead.   >> Yeah, you you you'll need to go to   prison on purpose and go and go and play   on that new experience. And   >> so so but that's coming in the future   future. Back to this build.


00:11:05 - 00:11:28

We will have   safe zones. So that so that'll be good.   So that'll be that'll be a good level of   of of testing. Um the nav meshes are   causing a bit of a performance issue cuz   cuz you know Kido's massive at the   moment. So so so we're doing a lot of   performance testing with those. Um we   currently have a a shooting gallery.


00:11:26 - 00:11:51

 >> Okay. Hold before we go on to the   shooting gallery.   >> Um the bounties. Now how complex of a   system is that? Do we have any bug   concerns or you know I know there's   always bugs but like uh is is it uh   simple enough that uh it shouldn't cause   any sort of major issues with this   release?   >> I I I think so.


00:11:48 - 00:12:13

Yeah, there's different   types of areas as well. There's there's   areas that we allow people to shoot   other people and and that's when they   they will they will get a bounty on the   head. There's areas where we just   completely disable weapons altogether.   So, so, so that's very very useful. And   then there's areas where PVP, you know,   player versus player is is allowed.


00:12:08 - 00:12:36

So,   so yeah, they we've kind of built a   traffic light green, yellow, and and and   red kind of   >> as we as the game builders see them in   game,   >> but the players won't see that. You'll   just be going into all these these   invisible areas. But there is   >> I love it. That's one of the elements of   gaming that becomes incredibly fun is   the unpredictability.


00:12:31 - 00:12:52

So all of a sudden   you walk into an unsafe zone.   >> Yeah. You will get a little bit of a   warning at the top. A little text comes   down and says you are you are in a safe   zone or or you're you're now leaving.   >> But if you don't know your way around,   >> you might just find yourself in an   unsafe zone all of the sudden.


00:12:48 - 00:13:11

And   >> and I have no doubt people will be   waiting for you. [snorts]   >> Yeah. Yeah. Yeah. It's good stuff. Okay,   cool.   So yes, so the shooting gallery   currently there there's a couple of   shooting galleries in in the global map.   Um, and these have actually been   enhanced now. So So now there's there's   moving targets in there.


00:13:08 - 00:13:34

There's a   little bit of a of a there's a quest   giver in the corner and you can you can   do an three different types of games.   There's an easy, a hard, and an   impossible with a question mark. So,   >> so there's three and and they're   actually so you've got moving targets,   you've got human moving targets, you've   got the the traditional bullseye   targets, you've got some on all over the   place.


00:13:31 - 00:13:50

So, there's a lot of targets in   there now because I think one of the   concerns was is it might not be very   good for multiplayer if few people are   in there, but but now but now it's   perfect for for multiplayers if you want   to do the challenges yourself. And   there's doors that that windows that   keep coming up and down.


00:13:46 - 00:14:10

So, you have to   go and find a window that's open to get   to the target. So, we'll um I think   that'll be fun to play. And the   different levels, they actually unlock   straight away. Um hard mode unlocks at   level 25. And then the impossible mode   is is when you've got your season level   up to level 50.


00:14:05 - 00:14:34

So, we're experimenting   with with with unlocking the different   types of of quests and levels. So, so   that so that'll be fun.   Um that is as of yesterday that is now   all working quite well and um surprise   surprise even with um the amount of   testing that I'm doing I still can't do   the easy level   [snorts] but it is what it is.


00:14:30 - 00:14:55

I'm sure   other people will.   >> That's all right. That's all right. Um   well that's a that's a good amount. Did   you cover everything? Shooting gallery,   deathmatch, delivery game.   >> Death match. Well, I've not gone not   spoke about the death match now. So, so   this is a good leak. We've not spoke   about this at all in global map,   >> but that's not for this build, right?   Deathmatch.


00:14:53 - 00:15:21

 >> Yeah. Yeah, I think it will be. I think   it will be.   >> Really? I thought we were.   >> Yeah, we're testing it right this   moment.   >> Okay.   >> Yes. So, so, so what we what we have at   the moment is people that have gone into   global map, they will know global map is   when when you're in Toledo and you go in   the public transport, it flies you over   to Solis, the center area and you and in   there you have three three metro links.


00:15:19 - 00:15:43

 One of them goes to Solace one, Solace   2, Solace 3. And if you go into the   fourth cuz it's like a crossroads, the   fourth one you have the lifts, the   elevators that take you up to the   apartments. Now, behind that medical   center near near those apartments, as   people might know, there's another way   to get to instead of going the   elevators, you can go through the   maintenance tunnels.


00:15:39 - 00:16:09

That's where you   shoot all the different ones. And in   there, there is a PvP area that we've   that is labeled PVP area. Um, that has   now been enhanced. So, when you go in   there now, you now split into two   different teams, a red team and a blue   team, and you have four minutes of just   chaos. you can't leave the arena.   There's a scoreboard and it's just yeah   an enclosed PVP game.


00:16:05 - 00:16:32

So, so, so we're   hoping that that'll be fun. And that   only took about only took about 6 hours   to build that because   we already have built   um a capture the flag game, but we don't   have the artwork for that yet. So, that   is coming in a future future build. But   for [clears throat] this build, we've   streamlined it and just turned it into a   death match.


00:16:27 - 00:16:58

So hopefully   >> yeah, another example of   having a foundation   where we've got locations, we've got   artwork we can use in different areas   and things scale fairly easily at that   point. Uh potentially depending upon   what it may be or in the case of uh   quests, uh the the main foundational   system work is done.


00:16:53 - 00:17:19

It's fairly easy to   add on new and different quests. or in   the case of crafting, the main   foundational uh code is there. Now, it's   just adding another 400 recipes, you   know, that that sort of thing,   >> which is which is where we're at. So,   we're scaling out systems and then we're   putting systems on top of systems. And   once again, that creates an exponential   value increase for the players, which is   great.


00:17:16 - 00:17:39

So, the crafting is a good one to   pick on because I think in game at the   moment, there's there's three items that   you can craft in in the current build   that and and in this next build that's   coming up, there's over 400 of them. And   then there's a couple of quests that   help you build some of them. But, yeah,   go going around and discovering what all   those 400 are cuz we're not going to   tell you that.


00:17:35 - 00:18:00

You just have to get   items and just try trial and error. And   I'm sure people will have a little list   somewhere and and go back. I just   realized I forgot something. I I made a   I I've been challenged by the community.   >> Oh, what's that?   >> To eat a Josh taco on cafe rise.   >> Um   >> Yeah, I thought it made up. But they're   real.


00:18:00 - 00:18:24

 >> Do I?   >> I thought it was made up, but it's a   real   >> No, no, no. This was like this was a   real thing that I did back in college   when I was with a buddy of mine in   Myrtle Beach on a kind of like a film   internship. Um, and uh, you know, we   were low on funds and scrapping by and   you know, the Josh Josh taco was   created.


00:18:20 - 00:18:40

He named it that, but I was   because he he kept seeing me go to the   microwave to heat this thing up and he's   like, "What are you eating, dude?"   >> I mean, we're a cafe, so we should do   that. I I'll get I'll get Rob's bread   and butter pudding because that that's   that's that's a craft.   >> Okay, please   >> it game and you can have   tacos.


00:18:38 - 00:19:08

 >> Deal. Deal. Okay. So, next week   >> next week   >> or or next Cafe Rise, uh which might be   next week, uh depending upon what where   we're at with stuff. Um next episode, we   we need to remember to bring the   ingredients um for our our meal.   >> We'll we'll show them or or Yeah, we or   we'll take a picture of us eating   because I I don't think people like to   see people eating,   >> right? Well, yeah, we'll we'll figure   that out. Agreed.


00:19:04 - 00:19:29

We're not going to sit   here and stuff our face. All right.   Yeah.   >> Um, okay. So, uh, I believe that   completed the game update.   >> Oh, no. Well, we got one more that   that's that's on test as well,   >> and that is the delivery game. We've   spoke about this. Uh, this has been   enhanced as well. So, this will start in   the burger barn.


00:19:26 - 00:19:47

 >> Um, there's actually three of these that   again they there's one on level 25 and   one on level 50. But the idea is that   you go to the burger bar and then you   have to deliver these these these food   items to to these various drop off   points. You follow the um you follow the   marker on screen.


00:19:43 - 00:20:09

But now instead of   just getting to this location and   stopping, you'll then have a little   puzzle on screen and you'll have to   solve these three puzzles. They're dead   easy. It's just like left, left, up,   down or something like that. and and and   then when you click them, you'll get an   extra 30 seconds and then you can move   on to the next target and then the next   one and so on and so on and it'll be   that'll be fun.


00:20:06 - 00:20:37

 >> Yeah, that one we've we've definitely um   announced the ex the extent but so so   that is going into this build now.   >> It's going in. Yes. All we're waiting   for at the moment is um the actual   delivery.   At the moment it's just a box that the   player puts on automatically goes on on   on the player's back at the moment   because obviously we're just building   it. So everything's done in cubes.


00:20:32 - 00:20:56

But   David showed us the design of of this   delivery uh the actual delivery thing   that's going in game. So So it's like   >> which looks amazing. I love it.   >> Yeah, it's like a it's like a drone with   with this this big box and that will   follow the player. So, it's not stuck to   the player.


00:20:51 - 00:21:11

It'll just follow them   >> quite close behind. I think the player   can get away and then it'll it'll   boomerang itself in. And I think I think   it's going to look it's going to look   amazing. It's going to look great   watching people flying around with this   thing, you know, following them and and   it'll be a great game to play as well.


00:21:10 - 00:21:37

 So, that's definitely   >> Yeah. So, okay. So, we've talked about   deathmatch,   the deliveries,   uh the new questing, uh additional   questing, um shooting gallery,   >> the apartments,   >> and then also the apartments is that's   still going.   >> Y   >> um and then you there was something else   that you you mentioned that's not   actually on the list.


00:21:36 - 00:22:05

 >> Um   >> no, I think that's it.   >> There was one other thing, but I'm   blanking. Okay. So, a good amount of Oh,   the prisons. The prisons.   >> Oh, the prisons. Yeah.   >> Yeah.   >> Yeah. Prisons are in the future,   >> but the bounty system is coming in. So,   >> yeah. So, that's a good amount of uh new   fun in the next and that's just that's   the little things that we've been able   to do in parallel.


00:22:03 - 00:22:25

 Uh and we also the 400 additional   crafting recipes. So, a lot that's been   happening in parallel while we're   focusing on the big part of this   release, which is the apartments   builder.   >> I mean, the team the team works together   and then every now and again, we might   have, you know, we're waiting on   artwork.


00:22:21 - 00:22:48

What can I do? I can't do   nothing till the artwork comes in. I've   got two days. And it's like, well, if   you can build this within two days, then   let's see if you can do it. If you   can't, then it might come in the future.   And that's and that, you know, that's   what happened with   >> Yeah. And some are just going to have to   come to the terms with the fact that if   the debugging doesn't get resolved, it   might have to get pushed to the   following build because we've got to get   these things out.


00:22:46 - 00:23:08

 >> But but it's on the list. We know it's   >> Yeah, exactly. It's fun stuff. So, this   is   >> um how you utilize your team when   there's a bottleneck and you don't your   your tasks are your play.   >> Oh, the new hot zones coming as well.   The new hot zone games coming to build.   >> Well, there we go. That's a lot.


00:23:06 - 00:23:23

 >> QA team better test it good.   >> They are.   >> I don't want this to I don't want this   build taking two months to get out the   door.   >> I mean I mean for us it's like can you   build it in two days? Yeah, of course I   can. And and then QA is like we're   working on the apartments.   >> Yeah, don't worry about it. I'll test.


00:23:22 - 00:23:52

 >> Yeah. the amount of stuff they have to   test with just the apartments is is   >> but the beauty is the the the beauty is   what we used to do is is we used to hold   these features back for ages and ages   and ages you know and get them   absolutely perfect perfect before we're   releasing them but then you know it's   kind of like well we're not we're not in   the alpha version yet and we've got   thousands of community members that are   that are helping us with the testing   anyway. Mhm.


00:23:50 - 00:24:51

 >> And you know, this is actually a good   point. There's over a thousand items in   in those apartments and there just ain't   no way that that our QA will be able to   go and test combining everything   together. So, so this is where we really   need the community's help into to put in   all and I'm pretty sure they will build   all kinds of I mean we look at Snoo so   we so so so so we we know that um the   community are going to go crazy with   those apartments and and find some bugs   for us. In fact, in fact, yes, that's   in fact David has told us, so we'll   probably have to get this out up front,   is we fully expect there will be bugs   with the apartment system. So, we will   very very very likely have to do um a


00:24:48 - 00:25:15

 reset in the future of of of that   system. So, so expect that. But, but   that's okay. We've got thousands of   items, so don't get too precious with   with whatever you build. But, but but   yeah, we we'll have we'll have to set   those expectations early cuz this   apartment system is huge. It's taken a   long time to put together and we like I   said, we could hold out for another 6   months and release it when it's   absolutely perfect.


00:25:11 - 00:26:12

We're going to we're   going to release it early.   >> Yeah, agreed. Um, and so the the ask   there for you guys, the community, is   okay, just   know that this is a very complicated new   new release um when when it comes and   that we want you to give us feedback um   and let us iterate. Uh we're we're   basically this is a huge advantage that   we have as a web 3 game that we're   building kind of along with you guys and   uh we need your your feedback on how   it's working and and then we'll do the   hot fixes and and get things resolved   and work through that uh together. Um so   it'll be fun. I'm I'm incredibly excited   about it. Well well that brings us to   the end of the gaming segment. Um and   it's time to bring David up on stage.   So, uh, David, welcome to Cafe Rise,   episode 153. It's good to have you here,   sir. Nice hat.


00:26:10 - 00:26:34

 >> I'm back. Uh, you'll have to excuse my   voice a little bit cuz I was sick for a   week, so I might sound a little funny   and I might cough a little bit, uh,   during this, so bear with.   >> You're excused. Thank you for hanging in   there. Uh, yeah, not not a fun thing   when you're trying to work and and be   sick.


00:26:28 - 00:26:59

When you're ill, does that affect   the the drink that you drink?   >> Uh, no, not really. It's still, you   know, water bottle. That's that's   probably the best thing when you're   sick. So, I've had a little bit of the   flu, but I don't know. I'm not a big   medicine guy. So,   >> yeah.   >> Yeah. You know, David, of of the two   people that are the worst with beverages   on Cafe Rise, it's you.


00:26:57 - 00:27:21

 >> Yeah. I'm pretty bad. And I'm going to   come in probably second place on that.   And I think both you and I could be   cross-trained by Scruffy and Rob on   drink variety and drink selection.   Scruffy is the the winner. He's   definitely the winner of the most   creative drinks on Cafe Ro, but that's a   whole other issue.


00:27:16 - 00:27:53

So, um, I want to go   ahead and set up the table for for what   we're going to talk about today, uh,   David, and kind of walk you through, um,   some of this, um, because it's, uh, it's   exciting stuff. Um, we've got   the next tier, the operator, uh, version   of the next tier of the sale. Uh, and so   many of you have participated with us   and thank you for your participation   with the with the founders packs, but   now we're going into the next phase of   this sale. It may have already started.


00:27:50 - 00:28:10

 Uh, if it has, great. This is going to   give you more context of what's going   on. If it hasn't, it's coming very soon.   Uh, but the operator sale is kind of   what we're going to talk through here.   And I think it's incredibly special. Um,   they're they're not um all they're   exclusive.


00:28:07 - 00:28:30

There are assets that that   are not available in the founders tier   that that you can only get in this tier.   Uh so why don't we just go ahead and   talk through some some of them. Is there   is there one in particular you want to   start with? You want to start with the   AF   >> 88C? Uh I I think I'm going to do it   backwards to where you know it's maybe a   little less exciting up to more   exciting. I don't know.


00:28:27 - 00:29:28

I mean, people   will find different values in these   things, but uh I'm very excited for the   operator bundle because it's like it's   very it's very operator. It's very like   matchy matchy. It all feels like it. I   don't know. I I think the community out   there is going to absolutely love this.   >> When you say it's very operator, what do   you mean?   >> Well, it's, you know, if you want to   move things around the world, you want   to look serious, um it's you you like   that sort of uh rough and tough   aesthetic. Um, if you want to look like,   you know, maybe maybe you're not Mr.   Goody Two Shoes, but you are the you're   the guy making things happen. You know,   you're creating the economy pipelines,   moving things around.   >> Yeah, that's that's what the operator is   about. So,   >> okay,   >> I can share my screen and we can go   through these. I got some cool images   for you. All right. Can you see my   screen?   >> Yeah. Get you guys off of here. So, what   do we have here? Some of you guys might


00:29:26 - 00:29:50

 recognize the design language a little   bit, but um and a lot of you guys are   probably familiar with the Tiger M9. You   know, that is your AR style weapon that   we have right now. This is from Bordon   Lee. And uh you guys are probably   familiar with Bordon Lee from the HD7.   Uh but this is a compact assault rifle.


00:29:46 - 00:30:15

 So this is the uh me tab over here. This   is the Cesar, as I call it. The Cesar   5.56.   Yeah, comparable to the Tiger M9. Uh,   more compact though. You're gonna have a   higher fire rate with the 5.56 cartridge   there, but a little bit less accuracy.   So, it's got some balance to it. And   hey, this this color is in one of the   mop suit colors.


00:30:10 - 00:30:36

You know, that sort of   dark tealish sort of color. So,   >> I love the branding for this weapon and   the and the style. Uh, it's pretty   sweet. What?   >> Yeah, I like the way you the the way you   can tinker with the settings on on these   weapons and make some more accurate than   others and you know that kind of stuff.   >> Yeah, cuz that's totally what those   settings do.


00:30:32 - 00:31:00

That's that was a British   take on what switches do on the side of   weapons.   >> So, uh, on the audio for this weapon,   did you use any of the real weapons that   we shot? Any of those?   >> Yeah, all of them. Yeah, all of them use   those. So, um,   >> yeah. So, for anybody that that's not   aware, Jeff and I, one of the   co-founders, went and shot about 50   different guns at a friend's ranch.


00:30:55 - 00:31:23

They   weren't our guns. They all brought them.   We shot them, recorded them so that we   could use unique audio uh for our   weapons, which is really, really cool.   But that's not all that happened. We had   to take those recordings, then get them   to David, and then David has to do some   processing and some work with them to   make them more game ready.


00:31:18 - 00:31:40

So, it's it's   a combination of completely custom   recording with some of your   modifications. Would that be pretty   accurate?   >> Yeah. Yeah. No, there's definitely some   layering that has to go on um in those.   So, sometimes we'll double up weapons or   mix mix kind of the sounds of a few   together.


00:31:35 - 00:31:58

we want to um you know I I   look at you have certain games like I   was playing like Grarezone Warfare and   they're they're a little bit more I   would say realistic with their weapon   sounds but then a lot of players   complain that they don't sound punchy or   exciting enough and so it's it's a   little bit of a mix of realistic and   giving it that extra sort of action   movie uh punch, you know, to make it a   little bit more exciting.


00:31:57 - 00:32:17

 >> Will this be   >> Did you use any of the bolt action   weapons audio? We haven't we haven't   crossed those yet, I don't think. I   don't know. There was you you guys   >> Those were my favorite to shoot.   >> Yeah, you guys recorded a lot of sounds,   so it's all kind of like swirling in my   head. So,   >> yeah, it it was it was quite a bit.


00:32:16 - 00:32:34

 Okay, go ahead. Go ahead.   >> You want to move on?   >> I was going to say, is this going to be   in the next build?   >> This one specifically in the the release   coming up? No, most I I don't think any   of these that we're showing is going to   be in the release right up, but the one   afterwards.


00:32:29 - 00:33:06

So, uh, some of them they'll   you'll see them trickle in over time.   We'll communicate with you guys what's   what's coming up next. So,   >> all right,   >> let's move on to the thrust commander   >> for people who take thrusting seriously.   So, um, sorry, I couldn't I don't know   why I just couldn't resist saying that.   So, um,   >> as you can see, you've got a rather   large thruster, uh, a single thruster on   this one.


00:33:01 - 00:33:30

And this is sort of has a hard   shell base. I think we're already   familiar with randos and the popular   jetpack that has the twin engines on it.   But, uh, this is for somebody that wants   to get off the ground relatively   quickly. Um, you know, maybe go to the   moon. Uh, well, maybe not quite,   but um, yeah, I mean, it kind of is what   it is.


00:33:24 - 00:33:53

I I really like the reinforced   steel on the repurposed gas cans that   are holding a much more dangerous fuel   of like liquid oxygen that's quantum   compressed.   >> Is that has it got a lot of fuel this   one then?   Uh, I would The thing is, if you look at   the size of this thruster, typically   you're going to have large fuel tanks if   you're putting out like a lot of fuel.


00:33:49 - 00:34:11

 So, I think this is more of a blast uh   blastoff pretty quick, runs out a little   bit quicker, but you get where you need   to go. I think these will definitely be   pretty useful in uh this like combat   situations that are coming up, just   getting up and out of the way quickly.   So,   >> it's PvP game.


00:34:06 - 00:34:34

I I'll be interested to   to   try this out in in the Aerot Trails game   because because that that that often   needs a a a good bit of speed   >> blast you right through those rings. So,   >> which reminds me, we have a new aerot   trails in the pavilion level that's   coming in next.   >> Yes,   we didn't cover that. Wow, there's a lot   coming in this world.


00:34:32 - 00:35:00

 >> I forget what we're putting in.   >> You shorted your own list by about   three. Yeah. So, uh, okay, good stuff.   Um,   >> on to the LoadRunner   for people who take loads seriously.   >> First time I've seen this,   >> dude.   Like, yeah,   >> that's the name of a game.   >> It's It's pretty long ago on car uh   Commodore 64 Load Runner.


00:34:58 - 00:35:24

 >> I did I did not play. Did you run loads   in that game? I assume [laughter]   it's   >> the little button on the top. When you   press it, does it go me me?   >> So, I mean, this to me is like   >> if you crossed a sharp shopping cart to   one of those things you see at Home   Depot uh to haul around wood um and   maybe a hovering vehicle.


00:35:20 - 00:35:42

So, this is a   mount actually, guys. It doesn't look   like a motorcycle. It doesn't look like   a hoverboard, but it gets the job done.   So, you get on the back there, you grab   onto those joysticks, you lift off, you   can go into the, you know, go up to the   mines or you can go uh woodworking or   anything that you need to do.


00:35:38 - 00:36:03

You can   pile up your stuff. This thing's going   to hold a lot of cargo and there you   are, Home Depot cruising.   >> So, does it have like an interact button   or something? Is that is that how you   get it going?   >> Yeah. Yeah. This is This is mount. So,   players haven't seen mounts yet. Those   are coming in the summer period is what   we're going to work on when we get back   to vehicles and hangers.


00:35:58 - 00:36:21

Uh these use a   similar hover system to the vehicles,   but it's a lot of the variables are   changed. But these are for use in the   hub city, uh for use in zones like   Solos, Esperonza, Fortune. Uh a good way   of getting your stuff around. So I can   talk about mounts a little bit, but   that's that's the goal behind mounts.


00:36:19 - 00:36:44

 You'll be able to get those at a Nexus   Go station. And um those the the whole   reason for a mount is maybe getting you   around the world a little bit faster   than walking and having extra space uh   for cargo. And this is uh the H2   LoadRunner. And this one is also   uh will will certainly get the job done.


00:36:41 - 00:37:04

 It's it's not sexy. I'll I'll admit   that. But you know, it gets the job   done.   >> I love it. Have you been   from the minds. You don't want it to   look pristine.   >> I like that it looks ready for work. And   I I get the operator sentiment. You're   you're talking like we're ready to do   some work.


00:36:59 - 00:37:21

Participate in the economy of   this this game, this world.   >> You just see somebody just like riding   down a mountain side in one of these,   you know, just big old load on there.   >> Yeah. When do we got an RPG? Cuz I'll be   shooting them.   >> Can it fit too?   >> That was the next That was the next   thought. Yeah.


00:37:17 - 00:37:55

you're you're doing this   and somebody just plinks out   >> somebody lift with this   >> sits there that for five minutes   >> that's that that could be an option   standing on the front um you know it   it's it's probably going to be very fast   uh going along but yeah sure I guess you   could give somebody a lift start your   own taxi service picking up people in   your uh little cart here   >> yeah exactly   >> all right   >> on to the rugged M probably one of the   cooler looking backpacks about a   mediumsiz backpack that we have here.


00:37:50 - 00:38:21

Uh   this is one of the rarities. You'll see   multiple different colors of these   specifically. Um it's hard shell uh   which has a nice look. So those folks   over there at Randos are doing a nice   job of uh grabbing up scrap, repainting   it, and redoing it to create something   fresh here. So   >> who did this backpack?   >> That was that was me. you. Okay.


00:38:18 - 00:38:42

 It's so I want you to like this one.   >> I love it. I mean, yeah.   >> Yeah. The the Rando's logo is it's   almost like school um you know, like a   royal stamp kind of thing.   >> It's like injection molded. It's kind of   that,   >> you know, they send letters and   >> Yeah.   >> put like some ink around it.   >> Yeah.


00:38:39 - 00:38:58

 >> That's pretty pretty cool aesthetic. I   know there's probably a lot of people   that wonder too little like why would I   have one of these when I could just wear   a jetpack. There's going to be a lot   more consequences for things in the   future. Uh when it comes to gear, you're   going to have to bring the right thing   per the right situation.


00:38:53 - 00:39:13

So uh sometimes   maybe it's not the best idea to always   take a jetpack uh to get somewhere.   Sometimes it's better just to foot it.   But there's going to be all these   balancers with uh you know especially   weight of these different items that   will come out in the future that affect   how fast you move, how fast you aim.


00:39:08 - 00:39:30

Um,   you know, if you got a big old jetpack   that boosts you, you know, up and over a   cliff, it's it's probably going to be a   little heavy in a normal combat   situation just to run around on the   ground. So, and you know, they don't   hold as much cardio either. So,   >> and how how do these attach to the   players? Because that looks quite heavy.


00:39:28 - 00:39:49

 Are they They're like magnetized.   >> We always do it as the magnetized thing   because uh as I've said before, we've   covered this a few times. Uh, like other   games, we're definitely not dealing with   the extra technical artload it would   require to create straps going around   every single unique outfit combination   that a player could absolutely wear.


00:39:48 - 00:40:17

 Maybe we'll do something like that in   the future, but I think it's I think   it's perfectly fine. Like game has to   game sometimes.   >> Magnus makes sense.   >> Yeah. Yeah. I don't think anybody has to   worry about it   >> in contact with the world floating.   >> All right, on to the cloud barge.   So, um I think I got two I brought a   couple of these to actually show, but   show the side view here of the cloud   barge also from Randos.


00:40:12 - 00:40:46

Uh some people   are probably going to say, well, well,   how big is it? How much does it hold?   Very I would say this one is very   similar in what it can hold to the new   Bubble Jet Strato Lifter. It is a bigger   vehicle than the Strat Lifter by a   little bit, but that's cuz it's   generally bulkier. What I really like   about it though is because sometimes you   might have surface threats when you're   flying around cargo and things in the   future.


00:40:40 - 00:41:08

Got this nice repurposed ship   hole uh from the Atlantic here with   these armor plates on it. So, you know,   somebody wants to target you with a with   a missile. You got some of those tan   that want to blast you. This one might   fare a little bit better than the the   Strat Lifter. So now, of course, it's   probably a little bit slower as well,   but it, you know, it gets the job done.


00:41:04 - 00:41:34

 So that the cloud   >> I like   >> the cloud barge.   >> So   >> yeah,   >> who   >> I'll be taking out the satellites first.   >> You're you're moving a lot you're moving   a lot of goods around with this ship.   >> Yeah, this this is somebody that's   definitely doing economical stuff. So   you're, you know, you're not just   somebody buying and selling between   players at a town level or something   like that.


00:41:29 - 00:41:56

The economy expands up from   so this micro to macro thing. So you're   you're kind of somebody going around at   the hub city level. Uh you don't mind   taking the extra taxes and fees because   you're buying things in bulk uh to move   from zone to zone. That's that's what I   would say these are these are more for.   Well, I think I think that the the idea   of jobs is not it's something we've   touched on, but we've not really talked   about much.


00:41:52 - 00:42:15

But but yeah, this this   could be a job moving things. Yeah, I   mean there will be delivery missions for   cargo that take you across zones as well   besides your own trading. I mean, you   could decide to buy a whole bunch of   corn, right? Because corn is really   needed in Espironza and you could you   could buy it solless.


00:42:10 - 00:42:39

It's 10% markup in   Espironza. maybe lower taxes somewhere   and then you make a profit. Um so or you   could do you'll have certain delivery   missions that might have you hauling   like rare cargo or specific things for   clients. But um but yeah, there's the   cloud barge. Uh I will say this is the   mythic one which is a very piratey red   and black.


00:42:34 - 00:43:01

So, if anybody likes to   imagine themselves as a uh a pirate on   the Atlantic, but with no water flying   through the air, then that's that's   maybe the color.   >> And who is the manufacturer of this?   >> Oh, Randos. Yeah, I thought   >> Yeah, you know, there's a lot of   shipwrecks on the surface, a lot of   scrap metal, and whole even whole   pipelines coming from even the east   coast and parts of Europe.


00:42:56 - 00:43:29

So, um yeah,   it's an incredible construction. You can   see little parts that came off of actual   ships uh on there. I'm sure other people   can point those out. But uh big old   engines. Pretty pretty cool machine.   This just in, folks. I've been doing a   little I just kind of I got to keep my   tabs on things happening in the realm of   uh Infinity Rising.


00:43:21 - 00:43:59

the the the tier two   operator sale will be uh launching after   this cafe rise is published on uh nice   so so coming soon   >> they get a chance to get the goods 20   minutes from now   >> y   >> all right and of course this one um all   of the bundles come with a version of   the mopsuit uh you get the legendary   with this one and I think the olive   green color is fantastically matchy   matchy with everything else that comes   in here makes you look a little bit more   serious.


00:43:55 - 00:44:17

Also like it with the orange   accents uh that you have, that's the   male and the female. So for those of you   that don't totally know, you're getting   a male and female. You're getting two   outfits uh with with each bundle.   >> Does that mop M O P does that stand for   anything or is that just a a name?   >> Mobile uh hold on, let me remember.


00:44:15 - 00:44:42

 There there is there is a reason for   this. Uh it is mobile operations   uh protection platform by core dynamics.   So that's that's what it stands for. But   you know just calling it the mop is   great. So it's my mop suit.   Definitely sort of a a trooper.   >> You put it on to go and clean up.   >> Yeah.   All right.


00:44:37 - 00:45:10

I'm gonna skip over that that   first one and we'll come back to it.   This is the AF88C   Dongo. And um this is actually vintage.   It's over 50 years old. So, uh in the   actual lore, these are some of the   fighter jets that were originally   commissioned and designed to defend the   domes during the ascension process. So,   uh 1965 up to uh about a decade or a   little more afterwards, you had all   these domes coming off the surface.


00:45:08 - 00:45:29

 That's an actual fighter jet uh that   they were using to defend the domes   because a lot of people had problems   with certain people getting chosen to go   here in a dome. Certain people left on   the surface. There was there was a lot   to defend during that time period. So,   um and you might ask, well, it's a   fighter jet.


00:45:25 - 00:45:55

Doesn't look like a fighter   jet. Well, fighter jets don't need wings   in our world because they have genes.   They have anti-gravity technology. But I   think this is a pretty cool looking   machine. And   >> oh my god, yes it is.   >> It's Yeah, the there is machine guns on   the front. And I know the first thing   everybody's thinking right now is like,   hey, can I fire those machine guns?   Well, those have been disabled by the   military before they retired this thing   to civilian.


00:45:50 - 00:46:11

Will you be able to use   them in the future? Maybe. But   >> yeah. So, so the fronts with the guns, I   was looking at the pointy end as the   front with the pointy end.   >> No, no, no. Yeah, it kind of I don't   know. It kind of looks to me like a Star   Wars Episode One Starfighter uh had a   baby with a pod razor.   >> I thought they had binoculars at first.


00:46:11 - 00:46:35

 That's   >> This isn't the answer I was pushing for   in our conversation   >> on the uh on the guns. You don't want   them to ever use the guns?   >> No, I want them to use the guns.   >> Oh, yeah. I mean, I'm saying that yes,   in the future, but not right now. That's   that's what I'm saying because there's   some days   >> development stuff that's that's got to   go into that.


00:46:31 - 00:46:54

uh you're also you know   you might be going a thousand miles an   hour firing guns. So there's a lot of   technical and network implications with   that and there's probably question   disabled for the the racing side of   things   >> for now of course unless   >> but if that was made into a to a 2D game   to to go in the arcades that you could   have in your apartment.


00:46:52 - 00:47:28

It could be like   a galaxian.   >> Yeah, I could see like little   sidescroller thing. But   >> did you guys ever put together models?   >> I did.   Paint them plastic using super glue and   painting them and all that stuff.   >> I'm seeing this going, "Wow."   Merchandising along with the bubble jet   >> some point. Some point   >> you see it in a box with a little Rell   label [laughter] on the side and it's,   you know, it's got all the pieces and   stuff. Yeah. Did lots of those.


00:47:24 - 00:47:44

 >> Very cool machine. Um, I did a very uh I   wouldn't I wouldn't say probably a   little bit of AI slop here, but just to   kind of give you an angle, you know, you   you want the AI to do something cool.   And it's like I'm pretty sure that you   just gave us two engine fires [laughter]   going on there.


00:47:40 - 00:48:00

But, um, kind of gives   you a cool angle of it flying through   the air. Uh, very tough machines, too.   It's an S-Class racer. Uh, so it's got   quite a bit of speed. It's probably got   it's got bigger engines than your   average S-Class racer, but it's kind of   heavy. This thing actually has armor on   it and things like that.


00:47:56 - 00:48:25

So, uh that's   why, you know, it needs such big   engines.   >> Yeah. So, there you go.   >> Down easy.   >> There is the drongo.   >> Wow. The   >> Yep. Here it is in gray, too. You'll see   a couple different colors. Um I do think   the mythic color is is very very cool.   It's almost has that piratey vibe going   on again when you know when you guys see   that.


00:48:24 - 00:48:48

So,   >> it's amazing.   >> It's got to be and what to me it's one   of the coolest I think it's one of the   coolest flying vehicles we've had so   far.   >> 88C.   >> Yeah, it's pretty sweet.   >> Um,   >> that's it. That's that's really all I   had to show. So,   >> well,   >> I mean, was that enough?   >> I mean, that's that's that's gorgeous.


00:48:44 - 00:49:16

 Um, God, so exciting.   >> And is that the operator tier?   >> That is the operator tier. And boy is it   I mean you really look like you're   operating.   >> You get all of them in in that bundle.   >> Yeah. Yeah. And uh you know of course   certain ones of those are exclusive uh   which those will be marked. So   >> as in you can't get them individually in   the future but but some   >> right they're only for that specific   tier and when they're run when they run   out they're gone. That's for eternity.


00:49:15 - 00:49:44

 Oh   >> eternity.   >> Yeah. I know.   >> Yeah.   >> Yeah. another way that we get to because   you know in in the future we have to   we're going to have to gradually   increase the quantity over time as we   get a flood of new players in of what uh   is available for sale. Right? So um   these early quantities, total quantities   are they're a reward.


00:49:39 - 00:50:07

It's a more rare   item for those that are participating   with us early.   >> Yeah.   >> Um which is which is pretty cool. in   addition to obviously the discount, the   bundle discount and things like that and   the discount before we do, you know,   whatever's left of this one when it   launches to mainstream. Uh we're going   to reopen it for sale at a higher price   uh than than is being offered currently.


00:50:04 - 00:50:35

 So enjoy everyone. We're launching that   after this uh episode. So hopefully you   guys have fun with that and enjoy this   weekend, etc. Um okay. Uh Rob, I think   you had a few questions for us and that   was our leak.   >> Yeah, questions   leak, I guess.   >> That combined with some announcements of   new games coming as well with our new   new little [clears throat]   new fun.


00:50:32 - 00:51:00

 >> Yep. Episode 153. And I think we've had   community questions in every single one   of of our videos. This one is from Ray   Racer. He would like to know how many   people would you want to try the alpha   for you to consider this stage a   success. Do you have a number in mind?   Just the alpha, not the beta launch.


00:50:57 - 00:51:24

 >> It's a great question looking at, you   know, looking at a AAA launch. Um, you   you've got to look at a wellunded   company launch versus a company like   ourselves that's bootstrapping and and   uh putting out AAA quality but not in   the same situation. Again, we're always   trying to raise our marketing funds to   have as best of a launch as possible,   but you know, a good launch would be 100   to 500 concurrent players.


00:51:20 - 00:51:54

I mean,   that's that's a that's a CCU. That's   that's a a good average result. I we're   obviously shooting for for much better   than that. Uh we always want to do as   absolute best as we can. uh it just   depends on how much coverage can we get   influencer-wise, how much marketing   budget do we have to make this happen   and um and how effective and efficient   can we be with our marketing uh as we   go.


00:51:47 - 00:52:20

And so, um, I think the the most   exciting thing about what we have going,   and I've I've even said it in the   beginning of the episode, but is that we   currently have people coming in from our   adfunnels and from finding out from us   about us wherever they're coming into   our Discord community, from mainstream   gaming, and they're joining our   community and leaving the games that   they were playing before because they   see something special and something   exciting.


00:52:16 - 00:52:38

And part of that is thanks to   you guys. Our community and how you're   embracing and welcoming people. So,   thank you. Props to you guys. Seriously.   Um, that is the culture that we wanted   to create from the get-go is a community   that is solid, that is friendly, that   is, you know, people might think it's   lame that we don't have cussing in   there.


00:52:35 - 00:53:35

Well, what does that do? That   that helps us to keep a very positive   culture cuz things can spin off really   quickly when you don't have some   guardrails. We have a positive culture   that's fun, that makes people feel   welcome, and I think that that's been a   huge asset for us. So, I'm Why do I   bring that up in in in this answer? The   reason I bring that up is because I   think as we flood in the next 5,000   people that we have that are have filled   out the early access form, let's say   only 1,500 of them, you know, see the   email and take action when we invite   them into the game. Well, that's another   1500 people that jump into the game, uh,   that can come into our Discord, etc.,   and they're they're having this   experience that makes them go, I like it   here. I want to stay. I want to keep   playing. So, not only do we have an   amazing community, we have a game that's   coming into maturity with everything   that we talked about that's coming in   the next build, so much more for people   to get excited about. What an amazing


00:53:33 - 00:53:58

 time to get involved. So, I think we're   going to get some word of mouth   traction. Even if we have a small   launch, the number of mainstream gamers   coming in, if we have the game that the   the just this experience that's   currently that that people are having   with what we're doing, then we're going   to it it's just going to grow from   there.


00:53:54 - 00:54:13

And so, there there's also some   wisdom to what you brought up earlier,   Rob, which is that, hey, we might have   to gate it a little bit, too. We we   might have to say, okay, we're just   letting this in. We're going to control   the the growth because we want to be   sure that everybody has an incredible   experience with the game as well.


00:54:09 - 00:54:39

So, um   >> yeah, the number of servers we have will   actually, you know, cap the the the   potential of concurrent players.   >> Uh potentially we'll we'll we'll be   talking about all of that as we go for   sure. But yeah, we have the ability to   cap that. Um so, um yeah, great   question. What else? Did you have   anything else for me? I think there's   one for David and another one for me   maybe.


00:54:34 - 00:54:59

 >> Yeah, I can ask David. The um   me have a look. So, this one is from   Hawk the mafia wants to know, is mining   and woodwork coming soon after crafting   or are we a ways out from the grind?   Depends on what you think a ways out is.   Um   so there's, you know, we got the   apartment release that's coming out.


00:54:57 - 00:55:18

 That's a mini birds with one stone   situation. Uh we're going to learn a lot   from that. There's going to be some   bugs. There's going to be some issues.   Uh we're we're going to use the   community for a big uh guinea pig   testing on that one because, you know,   we're trying to QA something this big.   We don't have a QA team big enough for   it.


00:55:14 - 00:55:36

So, community is going to be used   for it. Then, we're there's heavy focus   on riff and combat right now. So, those   are two major components. Uh crafting   will be expanded majorly uh in this   release just coming up. And um you will   be able to go to the mines and go to the   logging areas and pick up wood and pick   up ore.


00:55:32 - 00:55:56

We at least want to get that   economy going. You're not having to go   and do the work there. You know, maybe   somebody's there with a sniper and they   don't want you they don't want you to   pick up the ore. Maybe maybe that's the   only struggle. But we're getting the   economy going. And um as we go into   summer, there's a lot about free flight   uh that's that's happening in summer.


00:55:54 - 00:56:55

 So, flying from dome to dome, going   through cloud gates, hopping in your own   vehicle, you know, having fun in the   air. You guys have seen a few videos of   this flying in the air, the ability to   haul deliveries from place to place   towards going towards the end of this   year, as I talked about before, is a um   we continue an economy focus, and that's   probably when you'll start to see more   of uh mining and logging uh being really   sorted out to where it feels like a   really fun thing to do. You'll also see   a lot of other things uh as well in that   time. And then by the time we arrive at   the end of this year, you actually have   your uh micro to macro economy going.   You have people hauling things around,   people making deliveries, people doing   combat situations. There's there's going   to be things going on everywhere while   everyone's creatively building at the   same time. So, you'll be doing work on   your plots. You'll be building in the   apartment, hauling things around,   crafting things, combat. I mean, there's   just there's so much that's that's going


00:56:53 - 00:57:16

 to happen. Uh, this is a major year for   things to get put together. Next year is   about expansion on a lot of those   systems. Uh, custom dome stuff starts to   show up and then you start seeing major   polish passes on things as well. And   always content expansions. You'll start   to see more questing and story.


00:57:11 - 00:57:41

you'll   probably start to see the uh episodes   start to flow of you guys progressing   the actual story of the game based on   your actions. So there's I mean we're in   a very exciting time right now for the   game. I'm I'm super excited for   >> I'm going to sneak another question   quick question in from from Universalist   who wants to know   >> to complete that trio you know of of of   wood and oes says fishing sounds like a   great addition.


00:57:37 - 00:57:58

Can you share any   timeline or development progress? not   going to share a timeline of fishing. Uh   fishing is uh that has a technical   artload that we can't support at the   moment. Um that's it's more difficult   than mining, more difficult than   logging. Uh and in fact, it's a whole   game in of itself.


00:57:53 - 00:58:17

Uh the way we want to   do it, the way we have it planned out.   So, uh   >> well, I will say that we have a pretty   thorough plan that I've put together   with Rob and gone back and forth with.   Um I think you might have seen that. Um,   but I put together what would be my   ideal based upon um, having a good   amount of fishing experience.


00:58:12 - 00:58:38

Um, and so   there's that and I don't I think   [snorts] you reviewed it and said,   "Yeah, that's fine. We just can't get to   it for a bit." But, um, we'll have to   revisit that, but there's a good amount   of planning done on it. Um,   I Yeah, I wish I wish I could   >> I love fishing personally. I mean,   >> yeah, I wish I could accelerate it.


00:58:33 - 00:59:34

It's   just with all the other major course   systems, economy, bigger stuff,   >> fishing's not like a super big priority   right now. And we're going to get to it.   Maybe we'll surprise you with it, but   it's it'll it's it's going to happen.   >> What?   >> Just give me an idea. One one thing that   I could say, David, is this is it when   we could pull if there's a way to pull   off just the super basic easy plop in a   rod and and do a fish version,   >> then um and that gets people just   >> just the beginner version at some point,   well then great. That if if that could   come sooner than later, fantastic. But   for the full-fledged what it's going to   be like, you know, yeah, that's gonna   that's going to take a bit. Yeah.   >> Yeah. Of course, like anything else,   you're going to get the early, more   simple version of it. And then we're   going to work on it, iterate it, get   feedback, polish it, and then, you know,   it becomes a a final product.


00:59:32 - 00:59:57

 >> Yeah. It's going to be fun though. It's   going to be fun. A lot of bodies of   water.   >> There is.   Yeah.   >> One more question.   >> And there's not a game in the world   where you fly from one place to the next   to enter a different body of water   >> to go fishing. Yeah. Yeah. this. I mean,   there's a lot of things about us where   there's no game   >> that's like this.


00:59:53 - 01:00:22

So, that's that's our   strength. That's for sure.   >> Yeah. All right, Rob, it sounds like you   had one more.   >> Got one more question. I think we're   going to do this one. This is from Dread   Epsilon. Will we be able to buy up   stores, companies in the game with IGC?   Will we be able to stock up stock   options in large ones like Bubblejet?   Will we be able to buy create franchise   locations like the Burger Bar?   >> In-game trading sucks. Yes.


01:00:18 - 01:00:40

Uh, that's   that's totally planned. Are you going to   build a buy bubble jet? Probably not.   [laughter]   So now, could could you work in the   economy, build up a pipeline with your   buddies, many plots together, you're   doing major manufacturing, you're   creating the best best goods and things   like that.


01:00:36 - 01:01:07

Could you be a major player   and then sell that off to like another   player? Yeah, you probably could. That   I'm not going to say it's it's not   possible. It's just, you know, it's   major brands and things that are the,   you know, there's also a backbone to the   economy as well is that there's these   algorithmic functions where you're not   just competing with other players in the   economy, you're also competing with   Bubble Jet, you're also competing with,   you know, even Randos.


01:01:03 - 01:01:31

it it's you know   they're all a part of the economy and   they're there for a they're there for a   lore reason a stabilization reason and   and for a little bit of dynamic play   which we'll see in the future. I mean it   could be that oh one of Bubble Jet's   factories got hit by a terror missile   that got burned down and now we have a   you know now we have a steel problem or   a shortage somewhere and players will   have to interact with economy changes.


01:01:28 - 01:01:50

 It's not a stale economy that a lot of   games do where it's like, "All right,   guys, just playerto player. This is   whatever happens happens. A lot of   manipulation happens. Ends up being not   fun, super boring." You're part of a   dynamic world. There's going to be   economical situations that happen that   might ruin your business even reaction.


01:01:48 - 01:02:05

 >> And yeah, you can't own the Burger Barn,   but the first job is coming in the next   release. You'll be able to to to work   for Burger Barn and go and deliver some   of those. It's our very first job. So   that's that's quite exciting actually.   >> Yeah, you could provide the beef to   Burger Barn in the future even.


01:02:02 - 01:02:32

You   could you could do that. Uh you know,   ranching. So um there's   >> there's a lot of options. We're trying   to keep things very and again we're not   really building a game here. We are   building a a digital civilization.   That's That's   >> And I think if you're against Burger   Barn, like you don't like the idea of of   of Burger Barn, you could actually   disrupt their supply because as you see   players delivering, [laughter]   you could go and shoot them.


01:02:28 - 01:02:48

I mean, you   might spend some time in in jail,   >> go do a protest and interrupt their   supply lines and start pushing bean   burgers.   >> Yeah. I mean, I've seen Linda playing.   She loves it when she's trying to um you   know, dart around here, there, and   everywhere doing quests and people are   shooting her.


01:02:44 - 01:03:09

There's some ideas and   planning around actually you could have   people protesting in game because I   think we want to talk about this in a   future episode like the idea of politics   in towns and having government people   voting   >> deciding on taxes and we were bringing   something that seems so horrible to   inside of a game and letting players be   part of that.


01:03:04 - 01:03:36

But can you imagine   actually having elections in a   civilization world like we have and then   you actually come across a group of   players that are trying to sway your   mind with their you know actually   protesting a   >> well decent about a decent amount about   some of this is is having some kind of   governance and towns and things of that   nature   >> and I still want to lean on on that uh   in the future.


01:03:30 - 01:03:54

Uh we we got feedback   from the community on the governor idea   which was which was all very valid but   something in terms of governance with   the collective collaborative growth of a   community and direction of what happens   with this community that's exciting to   me. I think there's there's so much that   we can do.


01:03:50 - 01:04:24

So I agree with your point uh   you know having something like that   where you can sway and be swayed and   part   >> I can picture it now actually because   because you often when you get like   these these um protests you get the two   sides facing each other. So on one side   you'll have all these people protesting   the burger barn and then on the other   side you'll have all these people with   with the answer to that which is the   meat grinder and and and we'll we'll see   how that turns out.


01:04:21 - 01:04:43

 >> Nicely done. Nicely done.   >> Um okay well hey um I think that brings   us to a really good conclusion. Thank   you all for watching. David, thanks for   joining us and I know that you have been   under the weather preparing assets for   this uh and uh dealing with all sorts of   stuff. So, thank you for that.


01:04:38 - 01:05:07

Um we all   appreciate you. Um and that a a lot of   fun stuff coming everyone. So, after   this episode, be sure to go check in on   our marketplace and see what you can   grab there for the operator bundle. And   thanks for watching and we'll see you on   the next one. Byebye.   Welcome.   You're here early. That's good.


01:05:03 - 01:05:40

Means   there's something [music] special about   you.   We got a whole lot going wrong around   here. You better [music] train up. We   got terror knocking on our   infrastructure   and some mighty [music] strange   occurrences going on.   I'm afraid our world is at risk.   Without people like you, cornucopas   might fall into darkness.


01:05:37 - 01:06:13

 Better get smart, get trained, and be   ready.   A storm is coming. I can feel it.   I'd like to say we've been through   worse, but this time I'm not so sure.   Good luck out there. You're going to   need every bit you can get.   >> Children of the multiverse,   you have crossed the veil through the   gate to stand with us in cornucopia.


01:06:10 - 01:06:51

 You have my appreciation.   I am but a messenger, a guide sent   [music] to show you the path that must   be walked.   But know this, the rifts are only the   beginning. What you have seen is but a   shadow of what is yet to come.   The path ahead is dark, and the cost   will be great. For the dangers [music]   you face are not born of this world   alone, but from beyond it.


01:06:47 - 01:07:23

 Some of you will fight the tide. Others   will build and restore. Some will weave   knowledge while others will sustain   through trade and creation.   Strength, will and unity. These are the   bonds [music] that will endure when all   else is broken.   Rise now. Stand against the tide. For   infinity does not end. It begins.


01:07:18 - 01:07:53

 Infinity is rising.   [music]   [music]   Heat. [music]   [music]   Heat.