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Relic Quest (Cafe Rise Episode)

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Episode 150: Relic Quest (Cafe Rise Episode)
Air Date 2026-02-27
Guest None
Video Watch on YouTube
Runtime 47:12
Topics Building KitsCrafting RecipesShooting AlleyBounty SystemAI IntegrationVending MachinesRelic Quest
Drinks
Rob's Drink Coffee
Josh's Drink Spindrift Sparkling Water Fuji Apple

Summary

The video transcript is a comprehensive behind-the-scenes episode from the development team of a game, marking their 150th episode. The hosts, Rob Greg and Josh Jones, provide an in-depth update on the game’s upcoming features, development progress, and community engagement. Central to the discussion is the imminent release of customizable apartments with extensive building kits, a significant expansion of the crafting system with hundreds of recipes, and improvements to gameplay features such as a new gun shop shooting range, arrow trails with leaderboards, and revamped game modes like Hot Zone. The episode also touches on upcoming PvP zones, bounty systems, and narrative quests including a relic hunt linked to a collaboration. Additionally, the developers address community questions regarding venture capital (VC) funding, tokenomics, and the use of AI in-game development and content creation. They emphasize the complexity of game development, the intentional use of AI as a tool rather than a replacement, and the importance of a strong, engaged community as a competitive moat in an evolving industry. The episode closes with teasers of new map visuals, a bullet vending machine, and a motivational narrative segment that sets a dramatic tone for the game’s world and story.

Highlights

🎉 Celebrated the milestone of 150 episodes with deep game development insights. 🏢 Upcoming apartments build with over 500 customizable parts and millions of combinations. 🍳 Crafting system vastly expanded to include 374 recipes contributed by the team and community. 🔫 New gun shop shooting range with moving targets and timed challenges across multiple difficulty levels. 🏹 Introduction of arrow trails with in-game leaderboards to enhance competitive gameplay. ⚔️ Implementation of a bounty system and safe zones, adding layers to PvP dynamics and player consequences. 🤖 Transparent discussion on AI usage in voiceovers and content creation, emphasizing a balance between technology and handcrafted quality.

Key Insights

🏢 Massive Customization in Apartment Building: The new apartment system represents a major leap in player customization, offering more than 500 parts with customizable materials, textures, and colors, resulting in millions of possible combinations. This level of detail rivals or surpasses AAA game standards, showcasing the indie team’s dedication and craftsmanship. The complexity requires extensive collaboration across departments, highlighting the challenge of integrating technical, artistic, and database elements in a seamless player experience.

🍳 Crafting System Expansion Enhances Gameplay Depth: Moving from just three recipes to 374 illustrates a dramatic broadening of in-game crafting complexity. This system incorporates multiple crafting tiers—from raw materials to intermediate components to final products—introducing multi-step quests and grinding gameplay that could engage players for 15-20 hours. The addition of community-suggested recipes like the humorous “Josh Taco” personalizes the experience and strengthens the bond between developers and players.

🔫 Improved Shooting Range Adds Dynamic Challenge: The gun shop’s shooting range now features moving targets and gates that open and close, combined with timed challenges and multiple difficulty settings. The addition of rock music aims to create an immersive and adrenaline-pumping atmosphere reminiscent of classic arcade games like Crazy Taxi. This feature not only offers skill-based training but also adds replayability and fun competitive elements.

🏹 Arrow Trails with In-Game Leaderboards Boost Competition and Engagement: The introduction of arrow trails in the onboarding pavilion, combined with integrated leaderboards visible in-game rather than on external websites, significantly enhances player motivation and immersion. By removing the need to exit the game to view rankings, players can immediately respond to their performance, encouraging repeated attempts and fostering a competitive spirit.

⚔️ Bounty System and Safe Zones Reshape PvP Dynamics: Implementing a bounty system introduces consequences for aggressive player behavior, where killing a player places a bounty on the offender’s head, encouraging a more balanced and strategic PvP environment. Safe zones prevent random attacks, improving the new player experience. The future integration of prisons for players who are killed with bounties adds further depth and consequences, promoting roleplay and emergent gameplay.

🤖 Balanced Use of AI in Development and Content Creation: The team uses AI primarily as a tool for prototyping and speeding up content creation, such as voiceovers and initial artwork. They recognize the current limitations of AI, especially in voice intonation and artistic consistency, and plan to replace AI placeholders with professional human actors and handcrafted assets over time. This approach respects the value of human creativity and acknowledges the perceived quality difference players expect, while still leveraging AI to stay efficient and competitive.

🌐 Community Building and Strategic Marketing as Competitive Advantages: In an industry increasingly influenced by technological commoditization and AI, the developers stress that their strongest asset is a dedicated, cohesive community. They are actively ramping up marketing efforts through automated funnels and outreach, aiming to bring new players into the game while relying on the existing community’s warmth and knowledge to welcome and retain newcomers. This community-centered strategy is positioned as vital for long-term project success and sustainability.

Transcript

View Full Transcript

00:00:11 - 00:01:01 Heat up here. Hey everybody, welcome. This is Cafe Rise. You've got Rob Greg here, Josh Jones. This is episode 150. Uh oh, he's grabbing something. >> Loads of stuff's buzzing behind me. It's just things charging and stuff. >> Okay, gotcha. I should have turned them off. Not very pro. >> No, no, you're good. You're good.


00:00:58 - 00:01:21

Well,   the reason it's cafe rise is so that we   can keep it casual, not go over   produced. Um not not to say that we're   not going to start having guests and uh   and upgrading uh what we do on the show.   That's that's definitely still in the   plans. But um this is where we   communicate with you guys, our   community, what are we building on a   weekly basis when we can.


00:01:18 - 00:01:47

Sometimes it's   every other week, that sort of thing. We   do our best to be regular with it. This   is episode number 150 and I'm excited   about it. We've got a lot of game stuff   to talk about that's coming up in the   next build.   I'm just going to say that's the   episode. A lot of game stuff.   >> Welcome.   You're here early. That's good.


00:01:44 - 00:02:06

 >> Uh let's let's dig into it. Uh Rob, what   are you drinking?   >> Yeah. 150 episodes in. It's crazy crazy   milestone. Well, today in this really   interesting cup,   >> my ketchup on my ketchup.   >> I don't actually like red ketchup. Being   from the blue part of Manchester, I   don't like anything red.


00:02:02 - 00:02:29

That includes   my sauce. That's why I prefer brown   sauce. And funny fact, I was going to   have a cup of tea today and I'm waiting   for a delivery. And so I I used my last   tea bag. I didn't have any milk, so I I   reached for the powdered milk and ended   up with some powdered sugar. Not that it   matters or anything, so I threw it all   away and then realized that was my last   tea bag.


00:02:28 - 00:02:51

 >> Oh.   >> So, I have I have coffee in here, but um   I'm not I'm not a very big coffee   drinker at home. When I'm out and about,   I drink like lattes and all the fancy   coffees, and you know, I I like I like   to pretend I'm trendy with people.   So, this would have been tea, but it's   coffee in ketchup.


00:02:48 - 00:03:19

What are you   drinking?   >> Rob's first time to have coffee. Well,   no one will guess that. I actually have   a coffee and   my primary right now. I don't think I've   had this on the show before. I have.   >> It's delicious. It is delicious.   >> How does it compare with the with the   others that you used to have?   the um   >> it the flavor is just a little more   intense. It's really good.


00:03:14 - 00:03:36

This one is   one of the best. So, I highly recommend   it. And uh we're not sponsored by Spin   Drift. Okay. Maybe one day. So,   >> you lost you lost your previous sponsor   for what what was that can you used to   have?   >> I don't I don't remember. Gosh.   >> Get them in England.   >> Yeah. Yeah. Yeah.   >> Yeah. Let's move on.


00:03:34 - 00:04:04

 >> How to drag an episode out.   >> So, so let's dig into it. Game time. Um,   we've got some fun stuff uh to talk   about. Number one, the apartments build.   This is this is really the crux of what   this next build is, is the release of   being able to get into your apartments   and use the building kits and use the   building kits that you've bought and   customize your apartment and build out   and and do all sorts of fun stuff.


00:03:59 - 00:04:26

So,   that is on the way. And that is the   number one big issue uh for this build.   There's a lot of data. There's a lot of   there's database. Um it's just it's one   of those releases that requires so much   of the team to work collaboratively   because there's multiple dependencies on   other departments and what they're   doing.


00:04:20 - 00:04:45

Thousands of assets um you know   and and just a good amount of   complexity. However, it's going really   well. Uh we're making significant   progress. And I don't know if you have   anything else you would want to add to   that   >> to the crafting side.   >> No, to the apartments. to the apartment   side. Yeah. Sorry, I don't know why I   drifted away.


00:04:39 - 00:05:11

I was I've got crafting in   my head. Um the apartments we did a   build I think it completed at half two   this morning. I've not had a look at it   yet. Um I know there's there's been a   lot of work gone in that since since the   the last internal build that that we had   a week ago. So yeah, like you say that   there's   I think Dave said there's like did you   say 500? like 500 different parts   >> for for the apartments.


00:05:10 - 00:05:27

 >> Yeah, there's there's a lot of   individual bits that that they've built.   I've seen some other systems that have   come online.   >> I know there's there's millions of   options. I I think there's like 500   free, but then we've got the different   kits as well. So, I think it totals up   to   >> Yeah, that's what I mean.


00:05:23 - 00:06:24

I've I've seen   I've seen other games that have come out   recently and and they're boasting that   they've got, you know, hundred different   pieces that they can have in their   building kit. And I'm thinking, wow, how   did we build 500? It's crazy.   >> Yeah, it's more than 500. But then we've   also got um the ability to change the   material, the texture, the color, and so   that that adds the I mean, you know,   it's millions of com combinations what   you   >> I think it's just going to be   exceptional. I I I know when I know when   we first saw the the avatar, the avatar   creator version one and then we had   version two and and we were questioning   ourselves, you know, why do we need such   a detailed avatar and then we went on   version three   >> and you know it it just ranks ranks up   there with you know with the AAA I've   seen some AAA games that don't have a   character creator as half as good as   ours. So it just shows the quality of   that and I think the same's happening


00:06:21 - 00:07:22

 with the building system that that's   going to be up there if not better than   than some that I can see out there and   we are only a small indie team so you   know we shouldn't really be producing   stuff of this quality but but we are   doing and I think yeah I think it's just   amazing to have it seems looking around   to have more than like a hundred bits   for a for a building is exceptional and   and so to have 500 over 500 and the   materials like you're saying it for   those people that like that kind of   apartment games which is you know build   building games   one one of the most trendy games at the   moment. Everybody loves to to customize   stuff. So you you will really be able to   to stand out stand out with with   everybody else playing not only for your   character but for your for your   apartment. And you know that's that's a   few of the systems that we've got coming   online. Yeah, it's good stuff. Very


00:07:19 - 00:07:42

 exciting. I'm I can't wait. Um I think I   ask David about it five times a week, so   he's probably   >> Yeah, I do see the messages. Huh. So,   >> give me some good news. Where is it?   Where is it? Where is it? When when? We   have an internal one.   >> Uh I just I'm going to set up a bot that   just pings David when when? Um so,   crafting, really great news on crafting.


00:07:40 - 00:08:01

 I think we got like 300 recipes coming   in or something.   >> Oh my god. Yeah. I mean, I've just   talked about everything that we've got   for got for um you know, the apartments   and and that. So, I spoke to to Joe.   He's he's in charge of of the crafting.   >> Mhm.   >> Um   because we have three at the moment in   in the current build.


00:07:58 - 00:08:36

We have three   recipes   and he he released to me this morning   um 374   recipes.   >> 374.   >> I'm like, what? Yeah. and and and he's   just reached out to us all to to have   some random recipes as well.   >> Did you see the recipe I gave?   >> Yours was Yeah. You I mean it had about   20 ingredients.   What What was it again?   >> What?   >> He He turned it Did he call it Josh's   taco or something in the end?   >> Yeah.


00:08:32 - 00:08:54

He He can't be adding 20   ingredients to my my recipe.   >> No, you when I read it, it felt like you   you had the massive ingredients list.   No, no. I think you're you're thinking   of something else. So, mine was it it's   the Jo it's the Josh Taco. You're right   about the name that is that was not   named by me. It was a a friend of mine.


00:08:52 - 00:09:20

 This was back in college and you know,   money's tight in college. And uh we went   out every night drinking and partying in   college, that sort of thing. So, the   Josh taco is a flour tortilla, a piece   of processed American cheese, and   mustard.   You can nuke it. You can nuke it for 10   15 seconds.


00:09:13 - 00:09:37

Um, but that that's the Josh   taco. Three ingredients. And I told him   I wanted I wanted that in game just   because it's goofy. It's about as goofy   as you can get. It's actually not bad.   You can switch up the mustard with hot   sauce, too, by the way. But when you   don't have hot sauce and you're broke,   you use what you can that's in the   fridge.


00:09:35 - 00:09:54

 >> I'll try I'll try it out. I I submitted   bread and butter.   >> No, you won't. Don't lie. No, I'll craft   it cuz I'll build a quest for it.   >> But I I I submitted bread and butter   pudding. I had that the other day. Oh, I   should add custard with it actually.   >> You had what?   >> Have you ever had bread and butter? It   might be an English thing.


00:09:51 - 00:10:19

Have you ever   had bread and butter pudding?   >> I think I have. Is that It's a dessert,   right?   >> Kind of. Yeah, it's kind of like bread   and sultanas, raisins, and all kind.   It's it's like you say where when   in the in the the low money families   it's kind of throw every every I was   brought everything I had was on bread.


00:10:15 - 00:10:37

 So even cuz I loved bread even even if I   could have cereal on bread I I would I   would have cereal on bread. I'd have tea   and bread but um so so yeah bread and   butter pudding is just another layer of   of bread. And I know that will probably   horrify a lot of people, but it just is   what it is.   >> I love it.


00:10:32 - 00:10:58

Well, the the point there was   Joe pinged the team because we're   finalizing the crafting recipes and so   everyone on the team gets to contribute   a a food recipe. I think it's fun. It's   a great way to to to add some.   >> But then he intrigued me, you know, cuz   cuz he said, "We've got 374 recipes." So   I said, "We can craft all them in game.


00:10:54 - 00:11:28 " He says, "Yeah, all of them except two." I'm like, "H, what's these two?" And um, yeah. So, so we'll find out. So, so the the way the way the crafting will work is you have you have two levels, two two levels of of of u material of of. So, you have the raw materials. So, like maybe the the iron ore or or the copper ore or maybe dandelions.


00:11:22 - 00:11:55

And then for some of the   recipes, you will have to craft those   into another into another. So like maybe   an iron ingot, you'd need two two iron   oes. So So there'll be multiple levels.   You'll you'll have the complete raw.   You'll have the the the kind of part one   crafted and then you'll get all those   recipes together and you'll put them   into into into the whatever the final   product is.


00:11:49 - 00:12:17

So, we're working on um   we're actually working on for those that   like grinding that there's a there's a   potential of uh supplying each town with   maybe 20 different items. We're just   currently working on this kind of   settlement or I don't know what we're   going to call it at the moment. It's   it's like a three-part three-part quest   where you'll get the initial raw   ingredients.


00:12:12 - 00:12:40

Part two will be then to to   craft some of those into part two of   those basic ingredients and then part   three will be   will be to craft the final items and   then go and sell them all to to to the   town. Um that will probably somewhere   between 15 to 20 hours of gameplay for   the for those that like questing and   that that kind of grinding.


00:12:35 - 00:12:59

Maybe we   might just put three or or five of these   towns in place. We we'll have to see.   Dave doesn't really like the idea of   pure grinding. So So we'll we'll we'll   have we'll have to see how they come.   But I think that'll be fun and it will   really show off all the different places   cuz you cuz some of them you'll be able   to to to   get in the gathering fields.


00:12:56 - 00:13:17

Some of   them you might have to buy in the shop.   Some of them you'll have to craft. Some   of them you'll have to to find lying   around. And some of them you have to go   to the gathering fields. Maybe some of   them are dropped loot, you know. So it's   not going to be as easy as just just go   and get these stuff.


00:13:10 - 00:13:35

So, so, so I think   that'll be fun. We're also working on um   a relic quest. Um, and this this is   going to be quite a big one and this is   going to be   >> this is for the collab, correct?   >> Yes.   >> Was originally for the collab. We're   kind of delaying the collab part of it.   >> Yeah. Okay.   >> Yeah.


00:13:29 - 00:13:59

So, so this one, like some of the   others, is cross cross all the solices.   It will start off in the new um the new   antique shop. So, you go to the antique   shop. That's that's where you you will   you will find this quest. Um, and then   you'll have to find I don't know how   many, maybe 30, maybe 40 different   relics that are spread all the way   across um, Solace.


00:13:54 - 00:14:18

There there is some   law about it. I think it's got something   to do with a ship that's that's landing   and and maybe things have scattered all   over. So, so, so that'll be that'll be a   good find and seek quest and and then   eventually you'll you'll hand them over   to the antique shop. So, I I think   that'll be a really good quest.


00:14:11 - 00:14:47

Um,   >> then we have a new gun shop. I've seen   two of them at the moment in the global   map. So, we have all the solices, we   have Kido, and we have this global map   which is where the apartments are.   >> Um, so there's there's two of those in   in there. And actually in the basement   of the gun shop, those that are playing   the current build will know that there's   there's a bit of a shooting alley and   you can just go down there and you can   just shoot all all the the static   targets.


00:14:43 - 00:15:07

 >> So, we've updated that. We've got rid of   the static targets. The targets now   move. Um, we have now gates on on that   keep coming up and down. So, there's   like six holes that you It's almost like   a like a golf golf driving range. So,   you've got all these six things. You've   got these gates that keep coming up and   down.


00:15:02 - 00:15:26

And we've got a timed challenge on   there. So, we've got easy mode, we've   got hard mode, and we've got impossible   mode with a question mark.   >> Those are actually showing off how well,   first of all, that we've got these time   challenges where you have to shoot them   and and as the gate comes up, you'll   have to find another gate.   >> I really like the timed the timed   element adds a lot of fun to it.


00:15:25 - 00:15:42

 >> You've added some music to that. I I   think that I think that would be fun and   and you know if anybody gets if anybody   can do the hard one I'll be impressed.   The impossible one I don't know if you   could do the impossible one but we like   to set challenges   >> now. Do we think this is definitely   going to make the next build?   >> Yeah, I think I think so.


00:15:39 - 00:16:00

Yeah, we got   to work with Matteos on some of the   performance of that. Um just to to to   get it a little bit bit more performant.   I'm going to turn it on and off and and   stuff like that.   >> No buggy no buggy types concerns.   >> No got a bit of rock music playing while   while you're doing that. I don't know if   that will make it or not.


00:15:56 - 00:16:20

Again, Dave   doesn't like the like like really music   at the moment because we can't really   turn it off. But um I'm really inspired   by playing I don't know if you've ever   played um Crazy Taxi back in the 2000s,   you know.   >> No, but I I know. Yeah, I'm familiar.   Yeah.   >> The the the the tunes that Yeah. Yeah.   Yeah. Yeah.


00:16:17 - 00:17:18

Yeah. As as you're racing   around. So, I mean, it'll have that kind   of a feel to it. you you'll be shooting   these targets trying trying to find the   the gate that's open while you've got   kind of like this rock music vibe going   on against the clock that's coming down   and every time you shoot a target you   get another 3 seconds and then you've   got the possibility of running out of   bullets and the and you know it's it's a   lot of fun especially with the meat   grinder that's what I because you can   shoot a couple at the same time but   there's code in there to say only one of   them will count so I think it'll be fun   I think it'll be a lot of   Love it. All right.   >> There's some on the trails as well,   right?   >> Say that again.   >> Updates on the trails.   >> So, error trails. We do have a new arrow   trail um in the pavilion.   >> Mhm.   >> And the and the reason we built one   there is because that is that's good for   the onboarding, you know, that's where   you you're first learning the the   shooting and and you you're learning all


00:17:16 - 00:17:44

 all the other onboarding stuff. it kind   of makes sense to introduce people not   only to error trails but give them a go   and it's quite an easy track. It just it   just goes around.   So that's that's in there. And also to   do with that, we've just built in the   leaderboards. So in-game leaderboards.   So at the moment when you do an aerot   trail course, people then go to the   website and see where they are in the   top 10 and we have competitions there.


00:17:42 - 00:18:05

 Those will now be in game. They need a   bit of a UI overhaul because that page   is getting really busy at the moment. So   that's something that we be working on   with Matteas to to to get that looking   good. But in-game leaderboards I think   will be quite exciting because when you   see where you are then you want to go   again and again and and you won't have   that break of immersion when you have to   come out the game.


00:18:02 - 00:18:34

So so so that'll be   really cool.   >> Um   >> it's not all good news though. We we do   have some   we do have some some slightly slightly   sad news and and that's to do with the   new PVP zone because because we it needs   quite a bit of artwork to all the logic   is working. You know, the zones are in   there, the respawning, the flag, capture   the flag, it's all there, but all the   method   >> we announced that already.


00:18:32 - 00:18:54

 >> We we said it's it's in progress. We   said that on the last rise,   >> right? But   >> we also said it was tentative.   >> Yeah, we thought it might have made this   build, but the logic the the the   programming is is ready to test. I'm not   saying it's finalized and it's not bug   free, but it's ready to test.


00:18:48 - 00:19:14

But we   just don't have um enough time to get   everything done. I don't think for this   build because of the the amount of, you   know, crafting and and artwork that's   that's gone into the building. So that   is probably I would say 90%   going to to miss this build but be the   next one but um at least that's   something to look forward to.


00:19:12 - 00:19:38

 >> We got we got a ton of stuff. So   >> you got the shooting zone in between.   Yeah.   >> Yeah. Plenty stuff coming in in this   next build. Well, okay. That covers it   for the game. There's there's a little   bit   >> more.   Yeah. We've got um the Hot Zone game.   So, so, so hot zone has has had a   revamp.


00:19:30 - 00:20:02

So, at the moment, hot zone is   you start on one zone and you run. So,   so um guns and jetpacks are turned off.   So, that's changed now. So, guns and   jetpacks are now turned on. But in   between the the big hot zones, there's   these small ones where you have to go   and claim them. You have to land on them   for about 4 seconds to 12 seconds   depending on on the score of them and   and you do it in a team game.


00:19:58 - 00:20:26

You go and   find all these 61s. You land on them,   you score, you go to the end. It's it'll   be a lot easier to play than it will be   to explain, but that will be coming as   as well. So, so   >> so much so, so many little things that   can be done and so much variety uh where   you can you can jump in this game and   and you have this new digital life where   you can choose how you want to explore   and how you want to participate in the   world and that is really exciting.


00:20:24 - 00:20:44

 >> And one more stuff that I probably   should have mentioned,   >> yeah, on boarding sequences. We got to   talk about those edits to that. But   >> what was that?   >> The onboarding sequences. The the the   onboarding quests.   >> Yeah, we're working part two. Yeah,   we're working on part two. No, it's the   very first thing on my list that I   completely missed off.


00:20:43 - 00:21:11

 >> Oh, the bounty.   >> The bounty system. Yeah. So,   >> Kai's been working on on this bounty   system. Um, the idea of this and and his   his exact words, somebody has to die for   it to start. So, so where so we will we   will have this notion of safe zones. At   the moment, people come into the game   and and you can just go and kill anyone   you want to and and there's no   consequences.


00:21:06 - 00:21:34

Well, we've been working   on this bounty system for for quite a   while now and and it's it's getting   closer. So, we'll have safe zones,   >> but we'll also have a bounty system.   Whereas, if somebody comes in and   actually shoots somebody and and kills   them, you will then have a bounty on   your head. And and that bounty on your   head means that any other player can   then go and kill you   >> with no consequences.


00:21:29 - 00:21:54

they then won't   get a bounty on their head or the   security guard will will be coming after   you and and they and they will they will   be killing you as well. So So if you if   you start being naughty, the game will   um you know will respond to that. And we   actually don't mind it because in the   future   prisons are coming.


00:21:51 - 00:22:14

 >> And so so if if if you get a bounty on   your head and you get killed, you'll be   carted off to prison where we've got a a   few a few more game experiences going on   there. So prison prison won't be too bad   either. That that will be in a whole new   we can talk about that in the future.   But um yeah, so we'll have part one of   that.


00:22:09 - 00:22:34

I think I think it will make this   build. Some some part of it will make   this build because we won't be able to   take it out.   >> Not not sure what the prison bit won't   be in in the following build, but the   bounty probably will. And we will have   security drones. I've just found out   today in solids. So, I don't know if   that'll be again in the next build, but   it is coming in the future.


00:22:30 - 00:22:52

So, tons of   tons of stuff working in the background.   Tons of stuff coming. We're also still   working on   um the rift battles that's coming as   we've said, not this build in in future   build. We're still working on that.   We're still working on more creatures   that are coming through. We've had this   elephant creature coming today.


00:22:48 - 00:23:09

I've had   an update today on the fox. I've seen   the fox snarling. I know we had a   preview of that earlier. So, we've got   other creatures coming, companion   creatures or or maybe hunted creatures.   And uh there's so much going on. That's   why you you you you're not hear when you   don't hear from us.


00:23:05 - 00:23:31

It's not because   we've gone quiet and and we're we're   playing golf or stuff. It's because   there's just so much going on.   >> It's because you can't juggle it all.   >> No. So so much going on.   >> It It's you just can't juggle it all. Um   and you know, the one final thing that I   would top that off with is just um on   the marketing side, you you guys have   seen new people coming into the   community. Our ad funnels are working.


00:23:29 - 00:23:51

 We've ramped them up a little bit. We're   we're increasing that to test and see   how the cost and how things go when we   when we increase the numbers and it's   going really well so far. Um it got us   in touch with someone who's already   joined our community and I actually met   and ran around the game with him.


00:23:45 - 00:24:18

Great   guy. Um, and uh I'm meeting with uh   invited you to this meeting in 45   minutes with uh one of the founders of   Regiment Gaming uh that uh is is part of   that group. And so we're going to talk   to them and see if we can do some sort   of fun collab. Who knows what comes of   it? But um a new approach that we're   taking as we funnel people in, we're   also taking more aggressive measures to   reach out to larger groups and that sort   of thing.


00:24:15 - 00:24:37

So there's there's the inbound   funnel and then there's the outreach   funnel and we're automating a lot of   that as well as much as we can to get   some of that um that traction warmer   leads coming to us. And then from there   we we have conversations and we see what   kind of collabs we can do, what kind of   fun we can have to get these larger   groups in the game.


00:24:31 - 00:24:50

So the point here is   that we're building up uh potential   energy. We're funding people funneling   people into the game. So, we'll   gradually open the gateway where we get   all these people that are filling out   those forms that we have, which is   thousands at this point. We're going to   start trickling those people in as well.


00:24:48 - 00:25:09

 And so, you guys, our community, thank   you for being who you are, for welcoming   uh these people in and uh showing them   around because it really helps. We're   going to really start ramping that up.   So, you'll see more and more of that uh   in the coming days. So, exciting stuff.   Um, okay.


00:25:03 - 00:25:32

And that was just a small   taste of what's going on in marketing.   Um, but I guess that brings us to   questions and a leak, right?   >> Okay. Can you do a question?   >> I saw a question actually pop in earlier   today.   >> Um, so from   fauxhubris of the night.   >> I wonder what happened to his show cuz   they they they just kind of stopped.


00:25:27 - 00:26:02

So   we'd like to have we'd like to see that   show back. I used to like to watch that   every week. Um, so the question is, with   so many VC deals backfiring for   projects, even when structured in good   faith, as you seek new VC funding, how   will you ensure any new investment is   aligned with the project's long-term   success and protects the token from   harmful short-term sell pressure?   >> That's a great question.


00:25:59 - 00:26:21

 first instinct is to say, well, so many   VC deals. There are not many VC deals   happening right now. Uh, so number one,   there's not a lot happening. But that   being said, I get the gist of your   point.   >> Um,   >> number one, that the token   like legally we can't even the token's   not a part of the deal.


00:26:17 - 00:26:43

Like the if a   token is a part of this, it cannot be   released until a year later legally.   Like that's that's just kind of a   securities thing. So if if there was a   token as part of a deal that we did,   it's a year at minimum. And furthermore,   it would not be all released all at   once. That would even be gradually uh   you know vested over time.


00:26:37 - 00:27:03

So that would   be a controlled release um starting at   one year after the date of the deal. So   but that's even if we did that. So right   now the token's in a place where, you   know, that's not something that that   that's something that could   significantly affect our tokconomic   structure and everything. So we're not   really looking to do that kind of deal.


00:27:00 - 00:28:07

 It's more of a exactly what you said,   FO, having a long-term alignment with   what we're doing on an equity side of   things. Um, so on the fundraising side,   we're still midse moving towards a crowd   round. This is primarily equity   structure. uh there there won't be a   token part of the structure with the uh   crowd round and so yeah I mean if you   guys happen to know anybody that we   should be talking with uh have them DM   us or or whatever but um yeah it's going   really well and um yeah it's it's tough   times out there for anyone you guys have   probably seen what's happening you know   in the ecosystem uh everyone's fighting   to keep going you got AI disrupting   everything it's an interesting   interesting time um but you know what do   we do in interesting times we put our   feet on the ground and we just keep   building. Um, but anyway, that's a   that's a great question. So,   >> y and we do actually get quite a lot of   VCs DMing us.   >> Okay, that's a good point.


00:28:03 - 00:29:04

 there is a a good amount of um inbound   scammer type uh VC outreach that we get   um which is and and it's actually not VC   outreach. They'll they'll claim that   they're with a financial company and   that their mandate is to find a project   and their check size is 500k and up and   you know all these things and and   um you know we we have it as part of our   our process to make sure that they know   that there's never any tokens or   anything that's going to flow outward   ahead of time to try to filter out like   just just get the people that are trying   to work this this token scam. It's it's   amazing how many scammers there are out   there and it's increased as of late.   >> Yeah. I mean, they go after the   community and and they come after us as   well. I mean, I I receive daily maybe 30   or 40 scam emails.   >> Some   like


00:29:02 - 00:29:25

 happening too now where they'll find out   like people in the company that are in   our HR department. They'll find out   their names somehow and then they send   these email as if it's from HR.   It's   anything to do with you just have to be   vigilant. That's why we always say, you   know, we we will never DM you.


00:29:21 - 00:29:46

And and   now is a good time to actually pause,   look in your Discord, and turn your DMs   off because that's what people do. And   and and they always come in, especially   for the new people, you always have to   be vigilant. The new people come in,   they ask a question, and there's   scammers or bots that are just sat there   saying, "No, no, click on this for a   support.


00:29:42 - 00:30:07 " There is zero reason to have DMs on because you can accept somebody's friend request. So, if you know the person, if you're comfortable with the person, you can accept a friend request. Be careful about that, too, though. >> Um, be very careful about any links that are ever sent. Um, and definitely very wise, safe practice to turn off DMs um in Discord.


00:30:01 - 00:30:28

Um, anyway, so let's let's   move on to uh the next question.   >> Another question, this is Braz from the   Knights. When will Rise token be   available on Drip Drops? Hasn't been   able to claim for a few epochs now.   >> Actually talked to Kyle of Drip Drops   and Andrew in the last month, both of   them.


00:30:23 - 00:30:47

Um Kyle a couple weeks ago, he was   off traveling doing some stuff in Japan   with everything that was going on with   IOK and Charles and Foundation or   whatever all that stuff. But   >> um basically uh that should be coming   very soon. I need to check on it. So,   I'm glad you asked. Um, but it it   shouldn't be far off.   >> Yeah, we are on it though.


00:30:47 - 00:31:11

 And then we   >> Next question is for you actually.   >> Okay,   >> so uh this is from Blinky of the Nights.   The use of AI in game feels a bit   disruptive sometimes. There are some   voiceovers with strange intonation and   loading screens that seem a bit AIish   and deformed. Why not use original   artwork there? Maybe these are just   placeholders, but just curious.


00:31:08 - 00:31:31

Just   want to point out that players will   notice this.   >> Yeah, players notice. We notice. Um   >> I hope we're not just choosing questions   from the Knights.   >> Well, we playing from the mafia.   >> I think it's just a coincidence. Yeah. I   just   >> Yeah.   >> Yeah. In what we they are they are in   their kind of placeholders.


00:31:27 - 00:31:59

Everything   that we do, you know, is is pre-alpha.   So, we need to we need to see if if it   works or not. And and we and we do know,   you know, using AI is kind of frowned   upon, especially for voices, but voices   are getting better. But but the idea is   that when when we've perfected the   scripts, cuz even now we're working on   the quests and and and   what you have to do is you we are going   to get um various voice actors.


00:31:53 - 00:32:20

We've   used them in the past. So on on some of   the early trailers, we did them, but   there's so much work involved. You know,   first of all, you got to find the right   voice that fits. Sometimes you have two   or three. Then they have to read it   through and then they send you through   the script and then you have to do edits   and updates and it takes so long to do   that.


00:32:15 - 00:32:39

So, so to do that when you kind of   got a work in progress, that's actually   quite not only is it quite time   consuming, but it's also quite costly as   well. So, so the plan is while we've got   the opportunity to to use AI, we are   going to and we know we're going   shortterm it's it's not ideal, but it is   kind of the best fit we've got.


00:32:34 - 00:32:57

We can   get feedback on it. If the feedback is   you're using an AI voice, you know, we   we can accept that because we know   that's going to change in the future,   but really the the feedback is on the   content that we're producing. And then   we will get quite a quite a few voice   actors in the future.


00:32:52 - 00:33:16

Um, and we will   replace all those with with proper human   tones cuz you you can you can tell the   the difference between although it's   it's getting harder and harder. But   yeah, it's a good question. We do know   the AI. We do know that you guys know   that it's AI as well. But um, yeah, long   term it will be humans.


00:33:10 - 00:33:43

We support   humans.   the the industry will will live on.   >> AI is a it's a big it's a big topic   obviously. Uh it's so incredibly   disruptive.   We've talked about it a ton. We're going   to use it to optimize and speed up   everywhere we can because you don't stay   relevant if you don't stay with what's   happening.


00:33:39 - 00:34:02

Um and it has enabled us to   accelerate and do a lot of things that   we did not think that we could do. Uh   furthermore, we have something coming   pretty soon that's actually going to   help uh help things on the token volume   side, etc., which is it's going to be   great. Now, that's not a 100% thing, but   it's looking more and more likely.


00:33:57 - 00:34:22

Uh   and uh I'm just going to let people get   curious because they probably have no   clue what I'm talking about. But it will   be fun. Um and uh you know it's   something that was completely enabled by   the fact that technology is no longer a   barrier to entry in so many ways for um   for business.


00:34:18 - 00:34:48

It's it's it's compressing   things are changing. Thankfully on the   game side though, there's a bit of a   moat of protection uh because there's so   many the game dev is so complicated and   and I've seen some of these Twitters out   there going around where like this game   is doing um world creation videos and uh   all of it super fast and people get all   buzzed up about the hype of all of that.


00:34:45 - 00:35:10

 The reality is a lot of those are even   pre-built and then it's AI that's using   pre-built art to rearrange it. So it's   you know it takes all the time to build   all of that like and nobody in   particular I'm talking about there. And   then there's there's the Google genie AI   thing which everyone said oh game   building is dead.


00:35:05 - 00:36:07

This is not this is   not true. Like that that Google genie   cannot replicate the same place again.   like that's not going to work for an MMO   style uh game. There's no memory to it.   You can't go back to the same place.   There's so many other problems with with   how that's done. Now, it's a really cool   tool and we're moving in that direction,   but the reality is with a game engine,   there are so many human touch points and   you know this very well, setups,   configurations, so many   interdependencies that you know, yes,   coding can speed up this little part and   this little part and this little part,   but you still got to connect it all   together. Yeah. And I think I think I   think on that, you know, there's there's   there's a couple of AAA games as well   that that use procedure generated   worlds. For example, thousands and   thousands of worlds. No two worlds are   the same. But in reality, when it is   procedurally generated, you you can tell   there is certain patterns. All our   worlds are all handbuilt. And I think


00:36:04 - 00:36:29

 there definitely is a market um for for   using AI to to build games and and do   certain elements. But I also think it's   like um   it it's almost like like paintings, you   know, where where you can use stencils   to to to make like pictures and and and   stuff like that and you can reproduce   them and you can do them really fast.


00:36:28 - 00:36:52

 But then when you go and look at an   actual piece of art that was   handcrafted, you can tell the   difference. That's something that was   handcrafted world compared with one that   that was AI generated when when you   spend enough time in them. And like we   said before,   >> gamers know when when you're using AI   for voices.


00:36:46 - 00:37:46

The the the best gamers   definitely know when worlds have been   procedurally generated or or craft   crafted by hand. And so you just get a   much better product and AI will get   better. Of course it will.   >> But   >> the beauty of our our giant and it's   it's like so each world is so completely   curated totally unique. And the same   with the artwork, you know, it's hard   for AI to to do these 3D models and then   keep them consistent and then when you   want to do a change for them and then   that's the thing when you want to do a   change or or or or keep things relevant   or look at the same art style. That's   actually quite hard to do with the with   the little changes, especially if it's   if it's all been   >> kind of outsourced to AI. I'm   definitely, you know, it in the early   days I would have said yes, let let's   speed up, let's use AI, let's let, you   know, let's let's get this thing out   and, you know, as fast as we can. But


00:37:44 - 00:38:11

 now that I've seen the power of of of   the of handcrafting stuff and and worked   with the artists, the there there is   something different about going to IKEA   and having an offtheshelf shelf than   going to to to   you know somebody that handcrafts wood   where when when you see what what the   >> it's a good analogy.


00:38:05 - 00:38:31

That's that's 100%   um accurate. And yes, we are using it   where we can to speed up, but there's   also areas where we won't sacrifice and   there's also areas where we'll test like   you were saying earlier.   >> Yeah, great for prototype that question.   Yeah, testing etc. So, um so much uh so   many areas we can use it and that's what   we'll do.


00:38:25 - 00:38:53

Um and the beauty of it is   that the main point was just that um we   have protection in the gaming industry   because it is so complicated. It is so   hard that uh but you know that's that's   not going to last forever and that's the   that's the other thing is it's like okay   if it's five years out from you know   Musk launching his gaming engine or   whatever he's doing or if it's three   years out whatever um I'm sure that'll   be really powerful.


00:38:50 - 00:39:11

What is it going to   come down to at that point? Cuz   everybody's it's it's going to be gaming   is getting commoditized and everybody   can make a game. It's going to come down   to community. Why do you think we've   been so intentional about building a   rockolid community with you guys?   Because that is where it's at.


00:39:05 - 00:39:31

Like when   when tech gets commoditized to the point   where anybody can do it and there's no   barrier to entry,   what's going to matter is the people   that have built communities and brands.   Because you can't move something, you   can't sell something unless you've got a   a group of people that are committed to   what you're doing and all aligned   towards an end goal together.


00:39:27 - 00:39:47

And that's   the power of what we've been doing all   along.   >> We we've seen AI in I I I watched this   recent thing. There were some actors and   they were talking about they were   copyrighting and and and um   and putting trademarks against their   name and their voices and and their   appearance and this kind of stuff.


00:39:44 - 00:40:06

And   and one of them said, you know, in the   future there will be a category at the   Oscars for AI generated films, but   that's all it will be. It'll be it'll be   a category, you know, and and when you   look at games in the future, there'll be   a category for AI created games or games   that use AI within them.


00:40:02 - 00:40:28

And then   there'll be the the ones that are   handcrafted, you know, you know. So   that's the category we're going to be   in. And then that's the that's in my   opinion that's the preferred category to   be in. But yeah, we there will be a AI   category as well. But where do you think   the value is going to be? You know, you   got the Mona Lisa as as opposed to the   the color color.


00:40:27 - 00:40:52

 >> Well, also there's there's there's a   perceived value, right?   >> That's what I mean. Yeah.   >> Yeah. That's that's what you're talking   about. The the perceived value is higher   when you know the work, the blood, the   sweat, the tears that went into doing   like and if somebody comes out and   they're like, "Woo, we did this in 20   seconds." Whatever.


00:40:47 - 00:41:12

The perceived value   just goes Yeah,   >> right.   >> And you'll be buying that game   >> that too. Now, I don't I don't know   what's going to happen with with the   blending of that in the future, but um   because you know um there's still also   the value you experience when you get in   and you play something and and you you   enjoy it or whatever, but perceived   value will definitely go down on the AI   side of things.


00:41:09 - 00:41:33

Okay, we need to move   into our leak.   >> Yeah, of course.   >> Unless you had No,   >> no, we could just talk forever on this.   >> Oh, yeah, we definitely could.   A lot of the leaks is in the words that   that we've said to today on what's   coming, but but we'll we'll we'll show   you some still images while while we we   don't we're still working on test.


00:41:29 - 00:41:58

This   >> that's a great shot, bud. That's a great   photo.   >> Yeah, this this is the new global maps.   On the far right hand side there, you   can see some of the free apartments at   the back. We we've got some of the huge   huge huge um skyscrapers and buildings   that are coming. And then in the in the   foreground, that building that you can   see there is the new antique shop.


00:41:53 - 00:42:26

It's   not colored in yet. It's a bit of an   antique. It's it's a work in progress.   And um that will be where you start the   the the relic quest from. Um but yeah,   the quite quite a nice antique shop.   That's that leak.   And then this leak here   is   the vending machine. And we we've spoke   about this vending machine in the past.


00:42:23 - 00:42:43

 Um so there'll be something special   about this particular vending machine,   but I'm not telling you what it is at   the moment because I don't have that   information at hand to share.   >> You But you know, we Okay, gotcha.   >> Yeah. Are you keeping it secret on   purpose?   >> I can't remember.   >> That's a bullet.


00:42:40 - 00:43:09

A bullet vending   machine or   >> bullet vending machine. Right. Okay.   Well, we'll edit all that out. So, here   is the a bullet vending machine.   Bullet vending machine.   >> Okay.   >> All righty.   >> Fair enough.   >> Hey, you got to get your you got to get   your supplies, man.   >> Yeah. I've heard in Dubai there's like   gold vending machine, so why not have a   bullet vending machine?   >> Yeah, exactly.


00:43:04 - 00:43:35

Why not? the the age   check.   >> So, I mean, you you got to reload   somewhere.   The um Yeah, I think that brings us to a   conclusion. It's a good episode. A lot   of exciting stuff ahead. I can't wait   till this next build is coming out. I'm   sure everybody's thinking when Well, so   are we.   >> 30 days.   >> 30 days.   >> 30   days. Win-win. We can't wait.


00:43:30 - 00:43:49

We want to   get it in your hands, everyone. We're   excited. Uh we're doing everything we   can and man I I say win-win to our team   pretty much every single day.   >> We're at the polishing stage now. So So   like I say, we have to pull a few things   back if we want to make a certain   release date.


00:43:45 - 00:44:06

Otherwise, we have to kick   it forward another three or four weeks.   So I'm sure we'd prefer regular releases   rather than than one big one big chunk.   >> But everybody, thank you very much for   watching. Uh if you haven't yet, please   like, subscribe, comment, all the fun   stuff. And thank you for being a part of   our community and what we're doing.


00:44:02 - 00:44:43

We   really value you and we will see you in   the next one.   >> Bye-bye.   >> Welcome.   You're here early. That's good. Means   there's something special about you.   We got a whole lot going wrong around   here. You better train up. We got terror   knocking on our infrastructure   and some mighty strange occurrences   going on.


00:44:38 - 00:45:13

 I'm afraid our world is at risk.   Without people like you, cornucopius   might fall into darkness.   Better get smart, get trained, and be   ready.   A storm is coming. I can feel it.   I'd like to say we've been through   worse, but this time I'm not so sure.   Good luck out there. You're going to   need every bit you can get.


00:45:14 - 00:45:46

 Children of the multiverse,   you have crossed the veil through the   gate to stand with us in cornucopia.   You have my appreciation.   I am but a messenger,   a guide sent to show you the path that   must be walked.   But know this, the rifts are only the   beginning. What you have seen is but a   shadow of what is yet to come.


00:45:47 - 00:46:20

 The path ahead is dark and the cost will   be great. For the dangers you face are   not born of this world alone, but from   beyond it.   Some of you will fight the tide. Others   will build and restore. Some will weave   knowledge while others will sustain   through trade and creation.   Strength, will and unity.


00:46:13 - 00:47:10

These are the   bonds that will endure when all else is   broken.   Rise now. Stand against the tide. For   infinity does not end. It begins.   Infinity is rising.   Heat up   here.